view include/SDL_loadso.h @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 * \file SDL_loadso.h
 *
 * System dependent library loading routines
 *
 * Some things to keep in mind:                                        
 * - These functions only work on C function names.  Other languages may
 *   have name mangling and intrinsic language support that varies from
 *   compiler to compiler.
 * - Make sure you declare your function pointers with the same calling
 *   convention as the actual library function.  Your code will crash
 *   mysteriously if you do not do this.
 * - Avoid namespace collisions.  If you load a symbol from the library,
 *   it is not defined whether or not it goes into the global symbol
 *   namespace for the application.  If it does and it conflicts with
 *   symbols in your code or other shared libraries, you will not get
 *   the results you expect. :)
 */

#ifndef _SDL_loadso_h
#define _SDL_loadso_h

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/* This function dynamically loads a shared object and returns a pointer
 * to the object handle (or NULL if there was an error).
 * The 'sofile' parameter is a system dependent name of the object file.
 */
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);

/* Given an object handle, this function looks up the address of the
 * named function in the shared object and returns it.  This address
 * is no longer valid after calling SDL_UnloadObject().
 */
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
                                               const char *name);

/* Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_loadso_h */

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