view docs/html/sdlvideoinfo.html @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 355632dca928
children
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><H1
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>SDL_VideoInfo</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3390"
></A
><H2
>Name</H2
>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3393"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 hw_available:1;
  Uint32 wm_available:1;
  Uint32 blit_hw:1;
  Uint32 blit_hw_CC:1;
  Uint32 blit_hw_A:1;
  Uint32 blit_sw:1;
  Uint32 blit_sw_CC:1;
  Uint32 blit_sw_A:1;
  Uint32 blit_fill;
  Uint32 video_mem;
  SDL_PixelFormat *vfmt;
} SDL_VideoInfo;</PRE
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><H2
>Structure Data</H2
><DIV
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><TT
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><I
>hw_available</I
></TT
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><TD
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>Is it possible to create hardware surfaces?</TD
></TR
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><TT
CLASS="STRUCTFIELD"
><I
>wm_available</I
></TT
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><TD
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>Is there a window manager available</TD
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><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw</I
></TT
></TD
><TD
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>Are hardware to hardware blits accelerated?</TD
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><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are hardware to hardware colorkey blits accelerated?</TD
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><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_hw_A</I
></TT
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><TD
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>Are hardware to hardware alpha blits accelerated?</TD
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw</I
></TT
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><TD
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>Are software to hardware blits accelerated?</TD
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><TR
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_CC</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Are software to hardware colorkey blits accelerated?</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>blit_sw_A</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Are software to hardware alpha blits accelerated?</TD
></TR
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><TT
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><I
>blit_fill</I
></TT
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><TD
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>Are color fills accelerated?</TD
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><TT
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><I
>video_mem</I
></TT
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><TD
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>Total amount of video memory in Kilobytes</TD
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><TT
CLASS="STRUCTFIELD"
><I
>vfmt</I
></TT
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>Pixel format</A
> of the video device</TD
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><A
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><H2
>Description</H2
><P
>This (read-only) structure is returned by <A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
>. It contains information on either the 'best' available mode  (if called before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>) or the current video mode.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlgetvideoinfo.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoInfo</TT
></A
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