view docs/html/sdlgetrelativemousestate.html @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 355632dca928
children
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>SDL_GetRelativeMouseState</H1
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>SDL_GetRelativeMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>Uint8 <B
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>SDL_GetRelativeMouseState</B
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>(int *x, int *y);</CODE
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>The current button state is returned as a button bitmask, which can
be tested using the <TT
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>SDL_BUTTON(X)</TT
> macros, and <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>y</I
></TT
> are set to the change in the mouse position since the last call to <TT
CLASS="FUNCTION"
>SDL_GetRelativeMouseState</TT
> or since event initialization.  You can pass <TT
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>NULL</TT
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>SDL_GetMouseState</TT
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