view docs/html/eventstructures.html @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 355632dca928
children
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>SDL Event Structures.</H1
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><DT
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>SDL_Event</A
>&nbsp;--&nbsp;General event structure</DT
><DT
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>SDL_ActiveEvent</A
>&nbsp;--&nbsp;Application visibility event structure</DT
><DT
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>SDL_KeyboardEvent</A
>&nbsp;--&nbsp;Keyboard event structure</DT
><DT
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>SDL_MouseMotionEvent</A
>&nbsp;--&nbsp;Mouse motion event structure</DT
><DT
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>SDL_MouseButtonEvent</A
>&nbsp;--&nbsp;Mouse button event structure</DT
><DT
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>SDL_JoyAxisEvent</A
>&nbsp;--&nbsp;Joystick axis motion event structure</DT
><DT
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>SDL_JoyButtonEvent</A
>&nbsp;--&nbsp;Joystick button event structure</DT
><DT
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>SDL_JoyHatEvent</A
>&nbsp;--&nbsp;Joystick hat position change event structure</DT
><DT
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>SDL_JoyBallEvent</A
>&nbsp;--&nbsp;Joystick trackball motion event structure</DT
><DT
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>SDL_ResizeEvent</A
>&nbsp;--&nbsp;Window resize event structure</DT
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>SDL_ExposeEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
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>SDL_SysWMEvent</A
>&nbsp;--&nbsp;Platform-dependent window manager event.</DT
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>SDL_UserEvent</A
>&nbsp;--&nbsp;A user-defined event type</DT
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>SDL_QuitEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
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>SDL_keysym</A
>&nbsp;--&nbsp;Keysym structure</DT
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>SDLKey</A
>&nbsp;--&nbsp;Keysym definitions.</DT
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