view src/video/wincommon/SDL_wingl.c @ 320:66f815c147ed

Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents f6ffac90895c
children 13fc64213765
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* WGL implementation of SDL OpenGL support */

#include <windows.h>

#include "SDL_error.h"
#include "SDL_lowvideo.h"
#include "SDL_wingl_c.h"

#ifdef HAVE_OPENGL
#define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL"
#endif


int WIN_GL_SetupWindow(_THIS)
{
	int retval;
#ifdef HAVE_OPENGL
	int pixel_format;

	/* load the gl driver from a default path */
	if ( ! this->gl_config.driver_loaded ) {
		/* no driver has been loaded, use default (ourselves) */
		if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) {
			return(-1);
		}
	}

	/* Get the window device context for our OpenGL drawing */
	GL_hdc = GetDC(SDL_Window);
	if ( GL_hdc == NULL ) {
		SDL_SetError("Unable to get DC for SDL_Window");
		return(-1);
	}

	/* Set up the pixel format descriptor with our needed format */
	memset(&GL_pfd, 0, sizeof(GL_pfd));
	GL_pfd.nSize = sizeof(GL_pfd);
	GL_pfd.nVersion = 1;
	GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL);
	if ( this->gl_config.double_buffer ) {
		GL_pfd.dwFlags |= PFD_DOUBLEBUFFER;
	}
	GL_pfd.iPixelType = PFD_TYPE_RGBA;
	GL_pfd.cColorBits = this->gl_config.buffer_size;
	GL_pfd.cRedBits = this->gl_config.red_size;
	GL_pfd.cGreenBits = this->gl_config.green_size;
	GL_pfd.cBlueBits = this->gl_config.blue_size;
	GL_pfd.cAlphaBits = this->gl_config.alpha_size;
	GL_pfd.cAccumRedBits = this->gl_config.accum_red_size;
	GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size;
	GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size;
	GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size;
	GL_pfd.cAccumBits =
		(GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits +
		 GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits);
	GL_pfd.cDepthBits = this->gl_config.depth_size;
	GL_pfd.cStencilBits = this->gl_config.stencil_size;

	/* Choose and set the closest available pixel format */
	pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd);
	if ( !pixel_format ) {
		SDL_SetError("No matching GL pixel format available");
		return(-1);
	}
	if( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) {
		SDL_SetError("Unable to set HDC pixel format");
		return(-1);
	}
	DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd);

	GL_hrc = this->gl_data->wglCreateContext(GL_hdc);
	if( GL_hrc == NULL ) {
		SDL_SetError("Unable to create GL context");
		return(-1);
	}
	gl_active = 1;
#else
	SDL_SetError("WIN driver not configured with OpenGL");
#endif
	if ( gl_active ) {
		retval = 0;
	} else {
		retval = -1;
	}
	return(retval);
}

void WIN_GL_ShutDown(_THIS)
{
#ifdef HAVE_OPENGL
	/* Clean up OpenGL */
	if ( GL_hrc ) {
		this->gl_data->wglMakeCurrent(NULL, NULL);
		this->gl_data->wglDeleteContext(GL_hrc);
		GL_hrc = NULL;
	}
	if ( GL_hdc ) {
		ReleaseDC(SDL_Window, GL_hdc);
		GL_hdc = NULL;
	}
	gl_active = 0;

	WIN_GL_UnloadLibrary(this);
#endif /* HAVE_OPENGL */
}

#ifdef HAVE_OPENGL

/* Make the current context active */
int WIN_GL_MakeCurrent(_THIS)
{
	int retval;

	retval = 0;
	if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) {
		SDL_SetError("Unable to make GL context current");
		retval = -1;
	}
	return(retval);
}

/* Get attribute data from glX. */
int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value)
{
	int retval;

	retval = 0;
	switch( attrib ) {
	    case SDL_GL_RED_SIZE:
		*value = GL_pfd.cRedBits;
		break;
	    case SDL_GL_GREEN_SIZE:
		*value = GL_pfd.cGreenBits;
		break;
	    case SDL_GL_BLUE_SIZE:
		*value = GL_pfd.cBlueBits;
		break;
	    case SDL_GL_ALPHA_SIZE:
		*value = GL_pfd.cAlphaBits;
		break;
	    case SDL_GL_DOUBLEBUFFER:
		if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) {
			*value = 1;
		} else {
			*value = 0;
		}
		break;
	    case SDL_GL_BUFFER_SIZE:
		*value = GL_pfd.cColorBits;
		break;
	    case SDL_GL_DEPTH_SIZE:
		*value = GL_pfd.cDepthBits;
		break;
	    case SDL_GL_STENCIL_SIZE:
		*value = GL_pfd.cStencilBits;
		break;
	    case SDL_GL_ACCUM_RED_SIZE:
		*value = GL_pfd.cAccumRedBits;
		break;
	    case SDL_GL_ACCUM_GREEN_SIZE:
		*value = GL_pfd.cAccumGreenBits;
		break;
	    case SDL_GL_ACCUM_BLUE_SIZE:
		*value = GL_pfd.cAccumBlueBits;
		break;
	    case SDL_GL_ACCUM_ALPHA_SIZE:
		*value = GL_pfd.cAccumAlphaBits;
		break;
	    default:
		retval = -1;
		break;
	}
	return retval;
}

void WIN_GL_SwapBuffers(_THIS)
{
	SwapBuffers(GL_hdc);
}

#endif /* HAVE_OPENGL */

#ifdef HAVE_OPENGL

void WIN_GL_UnloadLibrary(_THIS)
{
	if ( this->gl_config.driver_loaded ) {
		FreeLibrary((HMODULE)this->gl_config.dll_handle);

		this->gl_data->wglGetProcAddress = NULL;
		this->gl_data->wglCreateContext = NULL;
		this->gl_data->wglDeleteContext = NULL;
		this->gl_data->wglMakeCurrent = NULL;

		this->gl_config.dll_handle = NULL;
		this->gl_config.driver_loaded = 0;
	}
}

/* Passing a NULL path means load pointers from the application */
int WIN_GL_LoadLibrary(_THIS, const char* path) 
{
	HMODULE handle;

 	if ( gl_active ) {
 		SDL_SetError("OpenGL context already created");
 		return -1;
 	}

	if ( path == NULL ) {
		path = DEFAULT_GL_DRIVER_PATH;
	}
	handle = LoadLibrary(path);
	if ( handle == NULL ) {
		SDL_SetError("Could not load OpenGL library");
		return -1;
	}

	/* Unload the old driver and reset the pointers */
	WIN_GL_UnloadLibrary(this);

	/* Load new function pointers */
	this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *))
		GetProcAddress(handle, "wglGetProcAddress");
	this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC))
		GetProcAddress(handle, "wglCreateContext");
	this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC))
		GetProcAddress(handle, "wglDeleteContext");
	this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC))
		GetProcAddress(handle, "wglMakeCurrent");

	if ( (this->gl_data->wglGetProcAddress == NULL) ||
	     (this->gl_data->wglCreateContext == NULL) ||
	     (this->gl_data->wglDeleteContext == NULL) ||
	     (this->gl_data->wglMakeCurrent == NULL) ) {
		SDL_SetError("Could not retrieve OpenGL functions");
		FreeLibrary(handle);
		return -1;
	}

	this->gl_config.dll_handle = handle;
	strcpy(this->gl_config.driver_path, path);
	this->gl_config.driver_loaded = 1;
	return 0;
}

void *WIN_GL_GetProcAddress(_THIS, const char* proc)
{
	void *func;

	/* This is to pick up extensions */
	func = this->gl_data->wglGetProcAddress(proc);
	if ( ! func ) {
		/* This is probably a normal GL function */
		func = GetProcAddress(this->gl_config.dll_handle, proc);
	}
	return func;
}

#endif /* HAVE_OPENGL */