view src/video/fbcon/SDL_fbriva.c @ 320:66f815c147ed

Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents f6ffac90895c
children b8d311d90021
line wrap: on
line source

/*
	SDL - Simple DirectMedia Layer
	Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

	This library is free software; you can redistribute it and/or
	modify it under the terms of the GNU Library General Public
	License as published by the Free Software Foundation; either
	version 2 of the License, or (at your option) any later version.

	This library is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
	Library General Public License for more details.

	You should have received a copy of the GNU Library General Public
	License along with this library; if not, write to the Free
	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

	Sam Lantinga
	slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include "SDL_types.h"
#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_fbriva.h"
#include "riva_mmio.h"
#include "riva_regs.h"


static int FifoEmptyCount = 0;
static int FifoFreeCount = 0;

/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	volatile Uint8 *port = (Uint8 *)(mapped_io + PCIO_OFFSET + 0x3DA);

	while (  (*port & 0x08) )
		;
	while ( !(*port & 0x08) )
		;
}
static void NV3WaitIdle(_THIS)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
	while ( (Rop->FifoFree < FifoEmptyCount) ||
	        (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) )
		;
}
static void NV4WaitIdle(_THIS)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);
	while ( (Rop->FifoFree < FifoEmptyCount) ||
	        (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) )
		;
}

/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

/* Sets per surface hardware alpha value */
static int SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 value)
{
	return(0);
}

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int dstX, dstY;
	int dstW, dstH;
	RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET);

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set up the X/Y base coordinates */
	dstW = rect->w;
	dstH = rect->h;
	FB_dst_to_xy(this, dst, &dstX, &dstY);

	/* Adjust for the current rectangle */
	dstX += rect->x;
	dstY += rect->y;

	RIVA_FIFO_FREE(Bitmap, 1);
	Bitmap->Color1A = color;

	RIVA_FIFO_FREE(Bitmap, 2);
	Bitmap->UnclippedRectangle[0].TopLeft     = (dstX << 16) | dstY; 
	Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH;

	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this = current_video;
	int srcX, srcY;
	int dstX, dstY;
	int dstW, dstH;
	RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET);

	/* FIXME: For now, only blit to display surface */
	if ( dst->pitch != SDL_VideoSurface->pitch ) {
		return(src->map->sw_blit(src, srcrect, dst, dstrect));
	}

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Calculate source and destination base coordinates (in pixels) */
	dstW = dstrect->w;
	dstH = dstrect->h;
	FB_dst_to_xy(this, src, &srcX, &srcY);
	FB_dst_to_xy(this, dst, &dstX, &dstY);

	/* Adjust for the current blit rectangles */
	srcX += srcrect->x;
	srcY += srcrect->y;
	dstX += dstrect->x;
	dstY += dstrect->y;

	RIVA_FIFO_FREE(Blt, 3);
	Blt->TopLeftSrc  = (srcY << 16) | srcX;
	Blt->TopLeftDst  = (dstY << 16) | dstX;
	Blt->WidthHeight = (dstH  << 16) | dstW;

	FB_AddBusySurface(src);
	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_RivaAccel(_THIS, __u32 card)
{
	RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET);

	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	wait_vbl = WaitVBL;
	switch (card) {
	    case FB_ACCEL_NV3:
		wait_idle = NV3WaitIdle;
		break;
	    case FB_ACCEL_NV4:
		wait_idle = NV4WaitIdle;
		break;
	    default:
		/* Hmm... FIXME */
		break;
	}
	FifoEmptyCount = Rop->FifoFree;

	/* The Riva has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The Riva has accelerated normal and colorkey blits. */
	this->info.blit_hw = 1;
#if 0 /* Not yet implemented? */
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
#endif

#if 0 /* Not yet implemented? */
	/* The Riva has an accelerated alpha blit */
	this->info.blit_hw_A = 1;
	this->SetHWAlpha = SetHWAlpha;
#endif
}