Mercurial > sdl-ios-xcode
view src/video/SDL_gamma.c @ 320:66f815c147ed
Date: Thu, 28 Mar 2002 09:20:03 +0200
From: "Mike Gorchak" <mike@malva.ua>
Subject: New QNX patch.
Hi !
1. Removed warning (possible bug) with invalid type, passing to the function
in ph_WarpedMotion.
2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old
handler doesn't work at all).
3. Added stub handler for Ph_WM_MAX (maximize) message.
4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed.
5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows
too).
6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize
handlers in window border and maximize button at caption.
7. Fixed my bug with invalid arguments count passed to PtCreateWidget call.
8. Fixed some palette problems.
9. Updated README.QNX file.
And I changed testgl.c test application:
10. Added in testgl.c application support for SDL_NOFRAME flag and
option -noframe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 28 Mar 2002 16:20:10 +0000 |
parents | f6ffac90895c |
children | 37bb90b3d976 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Gamma correction support */ #define USE_MATH_H /* Used for calculating gamma ramps */ #ifdef USE_MATH_H #include <math.h> #endif #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_sysvideo.h" #ifdef USE_MATH_H static void CalculateGammaRamp(float gamma, Uint16 *ramp) { int i; /* 0.0 gamma is all black */ if ( gamma <= 0.0 ) { for ( i=0; i<256; ++i ) { ramp[i] = 0; } return; } else /* 1.0 gamma is identity */ if ( gamma == 1.0 ) { for ( i=0; i<256; ++i ) { ramp[i] = (i << 8) | i; } return; } else /* Calculate a real gamma ramp */ { int value; gamma = 1.0f / gamma; for ( i=0; i<256; ++i ) { value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); if ( value > 65535 ) { value = 65535; } ramp[i] = (Uint16)value; } } } static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) { /* The following is adapted from a post by Garrett Bass on OpenGL Gamedev list, March 4, 2000. */ float sum = 0.0; int i, count = 0; *gamma = 1.0; for ( i = 1; i < 256; ++i ) { if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { double B = (double)i / 256.0; double A = ramp[i] / 65535.0; sum += (float) ( log(A) / log(B) ); count++; } } if ( count && sum ) { *gamma = 1.0f / (sum / count); } } #endif /* USE_MATH_H */ int SDL_SetGamma(float red, float green, float blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; #ifdef USE_MATH_H /* Prefer using SetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; CalculateGammaRamp(red, ramp[0]); CalculateGammaRamp(green, ramp[1]); CalculateGammaRamp(blue, ramp[2]); succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); } #else SDL_SetError("Gamma correction not supported"); #endif if ( (succeeded < 0) && video->SetGamma ) { SDL_ClearError(); succeeded = video->SetGamma(this, red, green, blue); } return succeeded; } /* Calculating the gamma by integrating the gamma ramps isn't exact, so this function isn't officially supported. */ int SDL_GetGamma(float *red, float *green, float *blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; #ifdef USE_MATH_H /* Prefer using GetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); if ( succeeded >= 0 ) { CalculateGammaFromRamp(red, ramp[0]); CalculateGammaFromRamp(green, ramp[1]); CalculateGammaFromRamp(blue, ramp[2]); } } #else SDL_SetError("Gamma correction not supported"); #endif if ( (succeeded < 0) && video->GetGamma ) { SDL_ClearError(); succeeded = video->GetGamma(this, red, green, blue); } return succeeded; } int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; SDL_Surface *screen = SDL_PublicSurface; /* Verify the screen parameter */ if ( !screen ) { SDL_SetError("No video mode has been set"); return -1; } /* Lazily allocate the gamma tables */ if ( ! video->gamma ) { SDL_GetGammaRamp(0, 0, 0); } /* Fill the gamma table with the new values */ if ( red ) { memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); } if ( green ) { memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); } if ( blue ) { memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); } /* Gamma correction always possible on split palettes */ if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { SDL_Palette *pal = screen->format->palette; /* If physical palette has been set independently, use it */ if(video->physpal) pal = video->physpal; SDL_SetPalette(screen, SDL_PHYSPAL, pal->colors, 0, pal->ncolors); return 0; } /* Try to set the gamma ramp in the driver */ succeeded = -1; if ( video->SetGammaRamp ) { succeeded = video->SetGammaRamp(this, video->gamma); } else { SDL_SetError("Gamma ramp manipulation not supported"); } return succeeded; } int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; /* Lazily allocate the gamma table */ if ( ! video->gamma ) { video->gamma = malloc(3*256*sizeof(*video->gamma)); if ( ! video->gamma ) { SDL_OutOfMemory(); return -1; } if ( video->GetGammaRamp ) { /* Get the real hardware gamma */ video->GetGammaRamp(this, video->gamma); } else { /* Assume an identity gamma */ int i; for ( i=0; i<256; ++i ) { video->gamma[0*256+i] = (i << 8) | i; video->gamma[1*256+i] = (i << 8) | i; video->gamma[2*256+i] = (i << 8) | i; } } } /* Just copy from our internal table */ if ( red ) { memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); } if ( green ) { memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); } if ( blue ) { memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); } return 0; }