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Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents e5bc29de3f0a
children 355632dca928
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>Chapter 12. Multi-threaded Programming</A
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>Table of Contents</B
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><DT
><A
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>SDL_CreateThread</A
> &#8212; Creates a new thread of execution that shares its parent's properties.</DT
><DT
><A
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>SDL_ThreadID</A
> &#8212; Get the 32-bit thread identifier for the current thread.</DT
><DT
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>SDL_GetThreadID</A
> &#8212; Get the SDL thread ID of a SDL_Thread</DT
><DT
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>SDL_WaitThread</A
> &#8212; Wait for a thread to finish.</DT
><DT
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>SDL_KillThread</A
> &#8212; Gracelessly terminates the thread.</DT
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>SDL_CreateMutex</A
> &#8212; Create a mutex</DT
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>SDL_DestroyMutex</A
> &#8212; Destroy a mutex</DT
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> &#8212; Lock a mutex</DT
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> &#8212; Unlock a mutex</DT
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>SDL_CreateSemaphore</A
> &#8212; Creates a new semaphore and assigns an initial value to it.</DT
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>SDL_DestroySemaphore</A
> &#8212; Destroys a semaphore that was created by <A
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>SDL_CreateSemaphore</A
>.</DT
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>SDL_SemWait</A
> &#8212; Lock a semaphore and suspend the thread if the semaphore value is zero.</DT
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>SDL_SemTryWait</A
> &#8212; Attempt to lock a semaphore but don't suspend the thread.</DT
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>SDL_SemWaitTimeout</A
> &#8212; Lock a semaphore, but only wait up to a specified maximum time.</DT
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>SDL_SemPost</A
> &#8212; Unlock a semaphore.</DT
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> &#8212; Return the current value of a semaphore.</DT
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> &#8212; Create a condition variable</DT
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>SDL_DestroyCond</A
> &#8212; Destroy a condition variable</DT
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>SDL_CondSignal</A
> &#8212; Restart a thread wait on a condition variable</DT
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>SDL_CondBroadcast</A
> &#8212; Restart all threads waiting on a condition variable</DT
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> &#8212; Wait on a condition variable</DT
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> &#8212; Wait on a condition variable, with timeout</DT
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><P
>SDL provides functions for creating threads, mutexes, semphores and condition variables.</P
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>In general, you must be very aware of concurrency and data integrity issues
when writing multi-threaded programs.  Some good guidelines include:
<P
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>Don't call SDL video/event functions from separate threads</P
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>Don't use any library functions in separate threads</P
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>Don't perform any memory management in separate threads</P
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>Lock global variables which may be accessed by multiple threads</P
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>Never terminate threads, always set a flag and wait for them to quit</P
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>Think very carefully about all possible ways your code may interact</P
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>Note: </B
>SDL's threading is not implemented on MacOS, due to that lack of preemptive thread support (MacOS X dos nt suffer from this problem)</P
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