view docs/html/sdlsemwaittimeout.html @ 320:66f815c147ed

Date: Thu, 28 Mar 2002 09:20:03 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: New QNX patch. Hi ! 1. Removed warning (possible bug) with invalid type, passing to the function in ph_WarpedMotion. 2. Rewritten handler of Ph_WM_RESIZE message, now works, but buggy (old handler doesn't work at all). 3. Added stub handler for Ph_WM_MAX (maximize) message. 4. Added more #ifdef HAVE_OPENGL to disable OpenGL stuff when it not needed. 5. Added support for SDL_NOFRAME and SDL_RESIZABLE flags (in OpenGL windows too). 6. Added cosmetic changes, if no SDL_RESIZABLE flag defined, disable resize handlers in window border and maximize button at caption. 7. Fixed my bug with invalid arguments count passed to PtCreateWidget call. 8. Fixed some palette problems. 9. Updated README.QNX file. And I changed testgl.c test application: 10. Added in testgl.c application support for SDL_NOFRAME flag and option -noframe.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 28 Mar 2002 16:20:10 +0000
parents e5bc29de3f0a
children 355632dca928
line wrap: on
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><H1
><A
NAME="SDLSEMWAITTIMEOUT"
>SDL_SemWaitTimeout</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN7732"
></A
><H2
>Name</H2
>SDL_SemWaitTimeout&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN7735"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN7736"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemWaitTimeout</B
></CODE
>(SDL_sem *sem, Uint32 timeout);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7742"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout()</TT
> is a varient of
<A
HREF="sdlsemwait.html"
>SDL_SemWait</A
>
with a maximum timeout value.
If the value of the semaphore pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> is
positive (greater than zero) it will atomically decrement the semaphore value
and return 0, otherwise it will wait up to <TT
CLASS="PARAMETER"
><I
>timeout</I
></TT
>
milliseconds trying to lock the semaphore. This function is to be avoided if
possible since on some platforms it is implemented by polling the semaphore
every millisecond in a busy loop.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout()</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7752"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if the semaphore was successfully locked or
either <SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEOUT</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
>
if the timeout period was exceeded or there was an error, respectivly.</P
><P
>If the semaphore was not successfully locked, the semaphore will be unchanged.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN7759"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);

if (res == SDL_MUTEX_TIMEOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);</PRE
></P
></DIV
><DIV
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><A
NAME="AEN7763"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
></P
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