Mercurial > sdl-ios-xcode
view src/video/windx5/directx.h @ 662:66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch
this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.
So, no code changes in this, only whitespaces transformed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Jul 2003 01:47:55 +0000 |
parents | 35d9c8a5aa10 |
children | 450721ad5436 |
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#ifndef _directx_h #define _directx_h /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ #include <windows.h> #include <mmsystem.h> #ifndef WIN32 #define WIN32 #endif #undef WINNT /* Far pointers don't exist in 32-bit code */ #ifndef FAR #define FAR #endif /* Error codes not yet included in Win32 API header files */ #ifndef MAKE_HRESULT #define MAKE_HRESULT(sev,fac,code) \ ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) #endif #ifndef S_OK #define S_OK (HRESULT)0x00000000L #endif #ifndef SUCCEEDED #define SUCCEEDED(x) ((HRESULT)(x) >= 0) #endif #ifndef FAILED #define FAILED(x) ((HRESULT)(x)<0) #endif #ifndef E_FAIL #define E_FAIL (HRESULT)0x80000008L #endif #ifndef E_NOINTERFACE #define E_NOINTERFACE (HRESULT)0x80004002L #endif #ifndef E_OUTOFMEMORY #define E_OUTOFMEMORY (HRESULT)0x8007000EL #endif #ifndef E_INVALIDARG #define E_INVALIDARG (HRESULT)0x80070057L #endif #ifndef E_NOTIMPL #define E_NOTIMPL (HRESULT)0x80004001L #endif #ifndef REGDB_E_CLASSNOTREG #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L #endif /* Severity codes */ #ifndef SEVERITY_ERROR #define SEVERITY_ERROR 1 #endif /* Error facility codes */ #ifndef FACILITY_WIN32 #define FACILITY_WIN32 7 #endif #ifndef FIELD_OFFSET #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) #endif /* DirectX headers (if it isn't included, I haven't tested it yet) */ /* We need these defines to mark what version of DirectX API we use */ #define DIRECTDRAW_VERSION 0x0700 #define DIRECTSOUND_VERSION 0x0500 #define DIRECTINPUT_VERSION 0x0500 #ifdef __GNUC__ #define NONAMELESSUNION #endif #include <ddraw.h> #include <dsound.h> #include <dinput.h> #endif /* _directx_h */