Mercurial > sdl-ios-xcode
view src/video/photon/SDL_phyuv.c @ 662:66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch
this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.
So, no code changes in this, only whitespaces transformed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Jul 2003 01:47:55 +0000 |
parents | 8e3ce997621c |
children | 8bedd6d61642 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the QNX Realtime Platform version for SDL YUV video overlays */ #include <stdlib.h> #include <string.h> #include <errno.h> #include <Ph.h> #include <Pt.h> #include "SDL_error.h" #include "SDL_video.h" #include "SDL_phyuv_c.h" #include "SDL_yuvfuncs.h" #define OVERLAY_STATE_UNINIT 0 #define OVERLAY_STATE_ACTIVE 1 /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs ph_yuvfuncs = { ph_LockYUVOverlay, ph_UnlockYUVOverlay, ph_DisplayYUVOverlay, ph_FreeYUVOverlay }; struct private_yuvhwdata { FRAMEDATA* CurrentFrameData; FRAMEDATA* FrameData0; FRAMEDATA* FrameData1; PgScalerProps_t props; PgScalerCaps_t caps; PgVideoChannel_t* channel; PhArea_t CurrentWindow; long format; int planar; int scaler_on; int current; long YStride; long VStride; long UStride; int ischromakey; long chromakey; unsigned long State; long flags; int locked; }; int grab_ptrs2(PgVideoChannel_t* channel, FRAMEDATA* Frame0, FRAMEDATA* Frame1 ) { int planes = 0; /* Buffers have moved; re-obtain the pointers */ Frame0->Y = (unsigned char *)PdGetOffscreenContextPtr(channel->yplane1); Frame1->Y = (unsigned char *)PdGetOffscreenContextPtr(channel->yplane2); Frame0->U = (unsigned char *)PdGetOffscreenContextPtr(channel->uplane1); Frame1->U = (unsigned char *)PdGetOffscreenContextPtr(channel->uplane2); Frame0->V = (unsigned char *)PdGetOffscreenContextPtr(channel->vplane1); Frame1->V = (unsigned char *)PdGetOffscreenContextPtr(channel->vplane2); if (Frame0->Y) planes++; if (Frame0->U) planes++; if (Frame0->V) planes++; return planes; } SDL_Overlay* ph_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; int xv_port; int rtncode; int planes; int i=0; PhPoint_t pos; /* Create the overlay structure */ overlay = calloc(1, sizeof(SDL_Overlay)); if (overlay == NULL) { SDL_OutOfMemory(); return (NULL); } /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &ph_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = calloc(1, sizeof(struct private_yuvhwdata)); overlay->hwdata = hwdata; if (hwdata == NULL) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } PhDCSetCurrent(0); if (overlay->hwdata->channel == NULL) { if ((overlay->hwdata->channel = PgCreateVideoChannel(Pg_VIDEO_CHANNEL_SCALER,0)) == NULL) { SDL_SetError("ph_CreateYUVOverlay(): Create channel failed: %s\n", strerror(errno)); SDL_FreeYUVOverlay(overlay); return(NULL); } } PtGetAbsPosition(window, &pos.x, &pos.y); overlay->hwdata->CurrentWindow.pos.x = pos.x; overlay->hwdata->CurrentWindow.pos.y = pos.y; overlay->hwdata->CurrentWindow.size.w = width; overlay->hwdata->CurrentWindow.size.h = height; overlay->hwdata->State = OVERLAY_STATE_UNINIT; overlay->hwdata->FrameData0 = (FRAMEDATA *) calloc(1, sizeof(FRAMEDATA)); overlay->hwdata->FrameData1 = (FRAMEDATA *) calloc(1, sizeof(FRAMEDATA)); xv_port = -1; i=0; overlay->hwdata->ischromakey=0; do { memset(&overlay->hwdata->caps, 0x00, sizeof(PgScalerCaps_t)); overlay->hwdata->caps.size = sizeof(PgScalerCaps_t); rtncode = PgGetScalerCapabilities(overlay->hwdata->channel, i, &overlay->hwdata->caps); if (rtncode==0) { if (overlay->hwdata->caps.format==format) { if ((overlay->hwdata->caps.flags & Pg_SCALER_CAP_DST_CHROMA_KEY) == Pg_SCALER_CAP_DST_CHROMA_KEY) { overlay->hwdata->ischromakey=1; } xv_port=1; break; } } else { break; } i++; } while(1); if (xv_port == -1) { SDL_SetError("No available video ports for requested format\n"); SDL_FreeYUVOverlay(overlay); return(NULL); } overlay->hwdata->format = format; overlay->hwdata->props.format = format; overlay->hwdata->props.size = sizeof(PgScalerProps_t); overlay->hwdata->props.src_dim.w = width; overlay->hwdata->props.src_dim.h = height; /* Don't use chromakey for now, blitting a surface will cover the window, * and therefore the chroma. */ overlay->hwdata->chromakey = 0; PtSetResource(window, Pt_ARG_FILL_COLOR, overlay->hwdata->chromakey, 0); PhAreaToRect(&overlay->hwdata->CurrentWindow, &overlay->hwdata->props.viewport); overlay->hwdata->props.flags = Pg_SCALER_PROP_DOUBLE_BUFFER; if ((overlay->hwdata->ischromakey)&&(overlay->hwdata->chromakey)) { overlay->hwdata->props.flags |= Pg_SCALER_PROP_CHROMA_ENABLE; overlay->hwdata->props.color_key = overlay->hwdata->chromakey; overlay->hwdata->props.color_key_mask = 0x00FFFFFFUL; } else { overlay->hwdata->props.flags &= ~Pg_SCALER_PROP_CHROMA_ENABLE; } rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &overlay->hwdata->props); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel failed\n"); SDL_FreeYUVOverlay(overlay); return(NULL); break; case 1: case 0: default: break; } planes = grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); if(overlay->hwdata->channel->yplane1 != NULL) overlay->hwdata->YStride = overlay->hwdata->channel->yplane1->pitch; if(overlay->hwdata->channel->uplane1 != NULL) overlay->hwdata->UStride = overlay->hwdata->channel->uplane1->pitch; if(overlay->hwdata->channel->vplane1 != NULL) overlay->hwdata->VStride = overlay->hwdata->channel->vplane1->pitch; overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if(overlay->hwdata->current==0) overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; else overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; overlay->hwdata->locked = 1; /* Find the pitch and offset values for the overlay */ overlay->planes = planes; overlay->pitches = calloc(overlay->planes, sizeof(Uint16)); overlay->pixels = calloc(overlay->planes, sizeof(Uint8*)); if (!overlay->pitches || !overlay->pixels) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return(NULL); } if (overlay->planes > 0) { overlay->pitches[0] = overlay->hwdata->channel->yplane1->pitch; overlay->pixels[0] = overlay->hwdata->CurrentFrameData->Y; } if (overlay->planes > 1) { overlay->pitches[1] = overlay->hwdata->channel->uplane1->pitch; overlay->pixels[1] = overlay->hwdata->CurrentFrameData->U; } if (overlay->planes > 2) { overlay->pitches[2] = overlay->hwdata->channel->vplane1->pitch; overlay->pixels[2] = overlay->hwdata->CurrentFrameData->V; } overlay->hwdata->State = OVERLAY_STATE_ACTIVE; overlay->hwdata->scaler_on = 0; overlay->hw_overlay = 1; return (overlay); } int ph_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { if (overlay == NULL) return 0; overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if (overlay->hwdata->current == -1) { SDL_SetError("PgNextFrame failed, bailing out\n"); SDL_FreeYUVOverlay(overlay); return(NULL); } overlay->hwdata->locked = 1; /* set current frame for double buffering */ if (overlay->hwdata->current == 0) overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; else overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; if (overlay->planes > 0) { overlay->pitches[0] = overlay->hwdata->channel->yplane1->pitch; overlay->pixels[0] = overlay->hwdata->CurrentFrameData->Y; } if (overlay->planes > 1) { overlay->pitches[1] = overlay->hwdata->channel->uplane1->pitch; overlay->pixels[1] = overlay->hwdata->CurrentFrameData->U; } if (overlay->planes > 2) { overlay->pitches[2] = overlay->hwdata->channel->vplane1->pitch; overlay->pixels[2] = overlay->hwdata->CurrentFrameData->V; } return(0); } void ph_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { int rtncode; if(overlay == NULL) return; if(overlay->hwdata->scaler_on == 1) { rtncode =PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel failed\n"); SDL_FreeYUVOverlay(overlay); break; case 1: grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); break; case 0: default: break; } } /* This would be the best place to draw chromakey but we do not have a SDL_Surface in the args * This means we might see a chromakey flicker at startup. */ } int ph_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { int rtncode; PhPoint_t pos; if(overlay == NULL) return -1; /* If CurrentWindow has change, move the viewport */ if((overlay->hwdata->CurrentWindow.pos.x != dstrect->x) || (overlay->hwdata->CurrentWindow.pos.y != dstrect->y) || (overlay->hwdata->CurrentWindow.size.w != dstrect->w) || (overlay->hwdata->CurrentWindow.size.h != dstrect->h) || (overlay->hwdata->scaler_on==0)) { if(overlay->hwdata->State == OVERLAY_STATE_UNINIT) return -1; overlay->hwdata->props.flags |= Pg_SCALER_PROP_SCALER_ENABLE; overlay->hwdata->scaler_on = 1; PtGetAbsPosition(window, &pos.x, &pos.y); overlay->hwdata->CurrentWindow.pos.x = pos.x + dstrect->x; overlay->hwdata->CurrentWindow.pos.y = pos.y + dstrect->y; overlay->hwdata->CurrentWindow.size.w = dstrect->w; overlay->hwdata->CurrentWindow.size.h = dstrect->h; PhAreaToRect(&overlay->hwdata->CurrentWindow, &overlay->hwdata->props.viewport); rtncode = PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); switch(rtncode) { case -1: SDL_SetError("PgConfigScalerChannel failed\n"); SDL_FreeYUVOverlay(overlay); return (0); case 1: grab_ptrs2(overlay->hwdata->channel, overlay->hwdata->FrameData0, overlay->hwdata->FrameData1); break; case 0: default: break; } } if (!overlay->hwdata->locked) { overlay->hwdata->current = PgNextVideoFrame(overlay->hwdata->channel); if (overlay->hwdata->current == -1) { SDL_SetError("PgNextVideoFrame failed\n"); SDL_FreeYUVOverlay(overlay); return 0; } if (overlay->hwdata->current == 0) overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData0; else overlay->hwdata->CurrentFrameData = overlay->hwdata->FrameData1; if (overlay->planes > 0) { overlay->pitches[0] = overlay->hwdata->channel->yplane1->pitch; overlay->pixels[0] = overlay->hwdata->CurrentFrameData->Y; } if (overlay->planes > 1) { overlay->pitches[1] = overlay->hwdata->channel->uplane1->pitch; overlay->pixels[1] = overlay->hwdata->CurrentFrameData->U; } if (overlay->planes > 2) { overlay->pitches[2] = overlay->hwdata->channel->vplane1->pitch; overlay->pixels[2] = overlay->hwdata->CurrentFrameData->V; } } return 0; } void ph_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { if (overlay == NULL) return; if (overlay->hwdata == NULL) return; /* it is need for some buggy drivers, that can't hide overlay before */ /* freeing buffer, so we got trash on the srceen */ overlay->hwdata->props.flags &= ~Pg_SCALER_PROP_SCALER_ENABLE; PgConfigScalerChannel(overlay->hwdata->channel, &(overlay->hwdata->props)); overlay->hwdata->scaler_on = 0; overlay->hwdata->State = OVERLAY_STATE_UNINIT; if (overlay->hwdata->channel != NULL) { PgDestroyVideoChannel(overlay->hwdata->channel); overlay->hwdata->channel = NULL; return; } overlay->hwdata->CurrentFrameData = NULL; free(overlay->hwdata->FrameData0); free(overlay->hwdata->FrameData1); overlay->hwdata->FrameData0 = NULL; overlay->hwdata->FrameData1 = NULL; free(overlay->hwdata); }