view src/main/beos/SDL_BeApp.cc @ 662:66c02f83f5bf

Date: Sun, 27 Jul 2003 22:37:59 +0200 From: Max Horn Subject: SDL whitespace patch this patch is lowest priority: it only contains indention fixes. In some places, instead of tabs, whitespaces where used for indention. But of course that only "looks good" if you use the exact same tab width as the author of those files. I tried to replace such cases with tabs for a more uniform indention. I only did that for a few files. So, no code changes in this, only whitespaces transformed.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 28 Jul 2003 01:47:55 +0000
parents 6c3fa3b5e397
children b8d311d90021
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Handle the BeApp specific portions of the application */

#include <AppKit.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include "SDL_BeApp.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"

/* Flag to tell whether or not the Be application is active or not */
int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL;

static int StartBeApp(void *unused)
{
	BApplication *App;

	App = new BApplication("application/x-SDL-executable");

	App->Run();
	delete App;
	return(0);
}

/* Initialize the Be Application, if it's not already started */
int SDL_InitBeApp(void)
{
	/* Create the BApplication that handles appserver interaction */
	if ( SDL_BeAppActive <= 0 ) {
		SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
		if ( SDL_AppThread == NULL ) {
			SDL_SetError("Couldn't create BApplication thread");
			return(-1);
		}
		
		/* Check if we started from Terminal or Tracker... */
		/* Based on code posted to BeDevTalk by Marco Nelissen */
		char *cmd = getenv("_"); 
		if(!(cmd == NULL || strlen(cmd) < 7) && 
			(!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) { 
	
			/* Change working to directory to that of executable */
			app_info info;
			if (B_OK == be_app->GetAppInfo(&info)) {
				entry_ref ref = info.ref;
				BEntry entry;
				if (B_OK == entry.SetTo(&ref)) {
					BPath path;
					if (B_OK == path.SetTo(&entry)) {
						if (B_OK == path.GetParent(&path)) {
							chdir(path.Path());
						}
					}
				}
			}	
		} /* else started from Terminal */
		
		do {
			SDL_Delay(10);
		} while ( (be_app == NULL) || be_app->IsLaunching() );

		/* Mark the application active */
		SDL_BeAppActive = 0;
	}

	/* Increment the application reference count */
	++SDL_BeAppActive;

	/* The app is running, and we're ready to go */
	return(0);
}

/* Quit the Be Application, if there's nothing left to do */
void SDL_QuitBeApp(void)
{
	/* Decrement the application reference count */
	--SDL_BeAppActive;

	/* If the reference count reached zero, clean up the app */
	if ( SDL_BeAppActive == 0 ) {
		if ( SDL_AppThread != NULL ) {
			if ( be_app != NULL ) { /* Not tested */
				be_app->PostMessage(B_QUIT_REQUESTED);
			}
			SDL_WaitThread(SDL_AppThread, NULL);
			SDL_AppThread = NULL;
		}
		/* be_app should now be NULL since be_app has quit */
	}
}