Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio_it.S @ 662:66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch
this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.
So, no code changes in this, only whitespaces transformed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Jul 2003 01:47:55 +0000 |
parents | 594422ab8f9f |
children | c4803992e09c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupts Patrice Mandin */ .text .globl _SDL_MintAudio_Callback .globl _SDL_MintAudio_GsxbInterrupt .globl _SDL_MintAudio_EmptyGsxbInterrupt .globl _SDL_MintAudio_XbiosInterrupt .globl _SDL_MintAudio_Dma8Interrupt .globl _SDL_MintAudio_StfaInterrupt .globl _SDL_MintAudio_mutex .globl _SDL_MintAudio_audiobuf .globl _SDL_MintAudio_numbuf .globl _SDL_MintAudio_audiosize .globl _SDL_MintAudio_stfa /* How it works: - Audio is playing buffer #0 (resp. #1) - We must calculate a sample in buffer #1 (resp. #0) so we first call the callback to do it - Then we swap the buffers */ /*--- GSXB interrupt vector ---*/ .text _SDL_MintAudio_GsxbInterrupt: /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes _SDL_MintAudio_EmptyGsxbInterrupt notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d2/a0-a2,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,a0 eorl #1,d0 beqs SDL_MintAudio_GsxbBuffer0 movel _SDL_MintAudio_audiobuf+4,a0 SDL_MintAudio_GsxbBuffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel a0,sp@- jsr _SDL_MintAudio_Callback movel sp@+,a0 /* Setbuffer xbios function */ movel _SDL_MintAudio_audiosize,d1 lea a0@(0,d1:l),a1 movel a1,sp@- movel a0,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp moveml sp@+,d0-d2/a0-a2 clrw _SDL_MintAudio_mutex _SDL_MintAudio_EmptyGsxbInterrupt: rts /*--- Xbios interrupt vector ---*/ _SDL_MintAudio_XbiosInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_XbiosEnd notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d2/a0-a2,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,a0 eorl #1,d0 beqs SDL_MintAudio_XbiosBuffer0 movel _SDL_MintAudio_audiobuf+4,a0 SDL_MintAudio_XbiosBuffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel a0,sp@- jsr _SDL_MintAudio_Callback movel sp@+,a0 /* Setbuffer xbios function */ movel _SDL_MintAudio_audiosize,d1 lea a0@(0,d1:l),a1 movel a1,sp@- movel a0,sp@- clrw sp@- movew #131,sp@- trap #14 lea sp@(12),sp moveml sp@+,d0-d2/a0-a2 clrw _SDL_MintAudio_mutex SDL_MintAudio_XbiosEnd: rte /*--- DMA 8 bits interrupt vector ---*/ _SDL_MintAudio_Dma8Interrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Clear service bit, so other MFP interrupts can work */ bclr #5,0xfffffa0f:w /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_Dma8End notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d1/a0-a1,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,d1 eorl #1,d0 beqs SDL_MintAudio_Dma8Buffer0 movel _SDL_MintAudio_audiobuf+4,d1 SDL_MintAudio_Dma8Buffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel d1,sp@- jsr _SDL_MintAudio_Callback movel sp@+,d1 /* Modify DMA addresses */ lea 0xffff8900:w,a0 moveb d1,a0@(0x07) /* Start address */ rorl #8,d1 moveb d1,a0@(0x05) rorl #8,d1 moveb d1,a0@(0x03) swap d1 addl _SDL_MintAudio_audiosize,d1 moveb d1,a0@(0x13) /* End address */ rorl #8,d1 moveb d1,a0@(0x11) rorl #8,d1 moveb d1,a0@(0x0f) moveml sp@+,d0-d1/a0-a1 clrw _SDL_MintAudio_mutex SDL_MintAudio_Dma8End: rte /*--- STFA interrupt vector ---*/ STFA_SOUND_START = 6 STFA_SOUND_END = STFA_SOUND_START+8 _SDL_MintAudio_StfaInterrupt: /* Reenable interrupts, so other interrupts can work */ movew #0x2300,sr /* Check if we are not already running */ tstw _SDL_MintAudio_mutex bnes SDL_MintAudio_StfaEnd notw _SDL_MintAudio_mutex /* Swap buffers */ moveml d0-d1/a0-a1,sp@- movel _SDL_MintAudio_numbuf,d0 movel _SDL_MintAudio_audiobuf,d1 eorl #1,d0 beqs SDL_MintAudio_StfaBuffer0 movel _SDL_MintAudio_audiobuf+4,d1 SDL_MintAudio_StfaBuffer0: movel d0,_SDL_MintAudio_numbuf /* Callback */ movel d1,sp@- jsr _SDL_MintAudio_Callback movel sp@+,d1 /* Modify STFA replay buffers */ movel _SDL_MintAudio_stfa,a0 movel d1,a0@(STFA_SOUND_START) addl _SDL_MintAudio_audiosize,d1 movel d1,a0@(STFA_SOUND_END) moveml sp@+,d0-d1/a0-a1 clrw _SDL_MintAudio_mutex SDL_MintAudio_StfaEnd: rte