Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio.c @ 662:66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch
this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.
So, no code changes in this, only whitespaces transformed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Jul 2003 01:47:55 +0000 |
parents | 594422ab8f9f |
children | c4803992e09c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupt variables and callback function Patrice Mandin */ #include <string.h> #include "SDL_types.h" #include "SDL_audio.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_stfa.h" /* The audio device */ SDL_AudioDevice *SDL_MintAudio_device; Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ long SDL_MintAudio_numbuf; /* Buffer to play */ long SDL_MintAudio_mutex; cookie_stfa_t *SDL_MintAudio_stfa; /* The callback function, called by each driver whenever needed */ void SDL_MintAudio_Callback(void) { Uint8 *buffer; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; memset(buffer, SDL_MintAudio_device->spec.silence, SDL_MintAudio_device->spec.size); if ( ! SDL_MintAudio_device->paused ) { if ( SDL_MintAudio_device->convert.needed ) { SDL_MintAudio_device->spec.callback(SDL_MintAudio_device->spec.userdata, (Uint8 *)SDL_MintAudio_device->convert.buf,SDL_MintAudio_device->convert.len); SDL_ConvertAudio(&SDL_MintAudio_device->convert); memcpy(buffer, SDL_MintAudio_device->convert.buf, SDL_MintAudio_device->convert.len_cvt); } else { SDL_MintAudio_device->spec.callback(SDL_MintAudio_device->spec.userdata, buffer, SDL_MintAudio_device->spec.size); } } } /* Simple function to search for the nearest frequency */ int SDL_MintAudio_SearchFrequency(_THIS, int falcon_codec, int desired_freq) { int i; /* Only 1 freq ? */ if (MINTAUDIO_nfreq==1) { return(MINTAUDIO_sfreq); } /* Check the array */ for (i=MINTAUDIO_sfreq; i<MINTAUDIO_nfreq-1; i++) { /* Remove unusable falcon codec frequencies */ if (falcon_codec) { if ((i==6) || (i==8) || (i==10)) { continue; } } if (desired_freq >= ((MINTAUDIO_hardfreq[i]+MINTAUDIO_hardfreq[i+1])>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_nfreq-1; }