Mercurial > sdl-ios-xcode
view README.DC @ 662:66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
From: Max Horn
Subject: SDL whitespace patch
this patch is lowest priority: it only contains indention fixes. In
some places, instead of tabs, whitespaces where used for indention. But
of course that only "looks good" if you use the exact same tab width as
the author of those files. I tried to replace such cases with tabs for
a more uniform indention. I only did that for a few files.
So, no code changes in this, only whitespaces transformed.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Jul 2003 01:47:55 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
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SDL for Dreamcast (beta2) BERO bero@geocities.co.jp http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - edit KOS_BASE in Makefie.dc for your enviroment - make -f Makefile.dc FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. - overwrite thread/*.c to kos-1.1.7/kernel/thread - rebuild kos compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL