Mercurial > sdl-ios-xcode
view include/SDL_haptic.h @ 2495:66c02abeef0e gsoc2008_force_feedback
Added SDL_HapticGetEffectStatus().
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author | Edgar Simo <bobbens@gmail.com> |
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date | Thu, 03 Jul 2008 09:58:27 +0000 |
parents | 96adc8025331 |
children | 0893fbf73b3d |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_haptic.h * * Include file for SDL haptic subsystem */ #ifndef _SDL_haptic_h #define _SDL_haptic_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_joystick.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* The haptic structure used to identify an SDL haptic */ struct _SDL_Haptic; typedef struct _SDL_Haptic SDL_Haptic; /* * Different haptic features a device can have. */ #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ /* These last two are features the device has, not effects */ #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ /* * All values max at 32767 (0x7fff). Signed values also can be negative. * Time values unless specified otherwise are in milliseconds. * * Common parts: * * Replay: * Uint16 length; Duration of effect. * Uint16 delay; Delay before starting effect. * * Trigger: * Uint16 button; Button that triggers effect. * Uint16 interval; How soon before effect can be triggered again. * * Envelope: * Uint16 attack_length; Duration of the attack. * Uint16 attack_level; Level at the start of the attack. * Uint16 fade_length; Duration of the fade out. * Uint16 fade_level; Level at the end of the fade. */ typedef struct SDL_HapticConstant { /* Header */ Uint16 type; /* SDL_HAPTIC_CONSTANT */ Uint16 direction; /* Replay */ Uint16 length; Uint16 delay; /* Trigger */ Uint16 button; Uint16 interval; /* Constant */ Sint16 level; /* Strength of the constant effect. */ /* Envelope */ Uint16 attack_length; Uint16 attack_level; Uint16 fade_length; Uint16 fade_level; } SDL_HapticConstant; typedef struct SDL_HapticPeriodic { /* Header */ Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ Uint16 direction; /* Replay */ Uint16 length; Uint16 delay; /* Trigger */ Uint16 button; Uint16 interval; /* Periodic */ Uint16 period; /* Period of the wave */ Sint16 magnitude; /* Peak value */ Sint16 offset; /* Mean value of the wave */ Uint16 phase; /* Horizontal shift */ /* Envelope */ Uint16 attack_length; Uint16 attack_level; Uint16 fade_length; Uint16 fade_level; } SDL_HapticPeriodic; typedef struct SDL_HapticCondition { /* Header */ Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ Uint16 direction; /* Replay */ Uint16 length; Uint16 delay; /* Trigger */ Uint16 button; Uint16 interval; /* Condition */ Uint16 right_sat; /* Level when joystick is to the right. */ Uint16 left_sat; /* Level when joystick is to the left */ Sint16 right_coeff; /* How fast to increase the force towards the right */ Sint16 left_coeff; /* How fast to increase the force towards the left */ Uint16 deadband; /* Size of the dead zone */ Sint16 center; /* Position of the dead zone */ } SDL_HapticCondition; typedef struct SDL_HapticRamp { /* Header */ Uint16 type; /* SDL_HAPTIC_RAMP */ Uint16 direction; /* Replay */ Uint16 length; Uint16 delay; /* Trigger */ Uint16 button; Uint16 interval; /* Ramp */ Sint16 start; /* Beginning strength level. */ Sint16 end; /* Ending strength level. */ /* Envelope */ Uint16 attack_length; Uint16 attack_level; Uint16 fade_length; Uint16 fade_level; } SDL_HapticRamp; typedef union SDL_HapticEffect { /* Common for all force feedback effects */ Uint16 type; /* Effect type */ SDL_HapticConstant constant; /* Constant effect */ SDL_HapticPeriodic periodic; /* Periodic effect */ SDL_HapticCondition condition; /* Condition effect */ SDL_HapticRamp ramp; /* Ramp effect */ } SDL_HapticEffect; /* Function prototypes */ /* * Count the number of joysticks attached to the system */ extern DECLSPEC int SDLCALL SDL_NumHaptics(void); /* * Get the implementation dependent name of a Haptic device. * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /* * Opens a Haptic device for usage - the index passed as an * argument refers to the N'th Haptic device on this system. * * This function returns a Haptic device identifier, or Null * if an error occurred. */ extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); /* * Checks to see if a joystick has haptic features. * * Returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't * and -1 on error. */ extern DECLSPEC int SDL_JoystickIsHaptic(SDL_Joystick * joystick); /* * Opens a Haptic device for usage from a Joystick device. * * Returns a valid pointer to a haptic device on success or NULL * if an error occurred. */ extern DECLSPEC SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); /* * Closes a Haptic device previously opened with SDL_HapticOpen. */ extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); /* * Returns the number of effects a haptic device can store. */ extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); /* * Returns the supported effects. Individual effects can be queried by * bitwise operators. * * Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) */ extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic); /* * Checks to see if effect is supported by haptic. * * Returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't and -1 * on error. */ extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); /* * Creates a new haptic effect on the device. * * Returns the id of the effect on success, -1 on failure. */ extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); /* * Uploads an effect. Can be used dynamically, although behaviour when * dynamically changing direction may be strange. Specifically the effect * may reupload itself and start playing from the start. You cannot change * the type either when running UpdateEffect. * * Returns the id of the effect on success, -1 on failure. */ extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); /* * Runs the haptic effect on it's assosciated haptic device. * * Returns 0 on success or -1 on failure. */ extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); /* * Stops the haptic effect on it's assosciated haptic device. * * Returns 0 on success or -1 on failure. */ extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); /* * Destroys a haptic effect on the device. This will stop the effect if it's * running. */ extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); /* * Gets the status of the current effect on the haptic device. * * Returns 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing * or -1 on failure. */ extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); /* * Sets the global gain of the device. Gain should be between 0 and 100. * * Returns 0 on success or -1 on failure. */ extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); /* * Sets the global autocenter of the device. Autocenter should be between * 0 and 100. Setting it to 0 will disable autocentering. * * Returns 0 on success or -1 on failure. */ extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_haptic_h */ /* vi: set ts=4 sw=4 expandtab: */