Mercurial > sdl-ios-xcode
view src/audio/nds/soundcommon.h @ 4380:66aea42c3541 SDL-1.2
Adapt audio interrupts for Coldfire
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sat, 07 Nov 2009 20:45:45 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SOUNDCOMMON_H #define __SOUNDCOMMON_H #include <nds.h> #define CLOCK (1 << 25) #ifdef __cplusplus extern "C" { #endif typedef enum { NONE = 0, INIT = 1, MIX = 2, MIXING = 4, STOP = 8 }CommandType; typedef enum { FIFO_NONE = 0, UPDATEON_ARM9 = 1, MIXCOMPLETE_ONARM9 = 2, }FifoType; typedef struct { s8 *mixbuffer;//,*soundbuffer; u32 rate; u32 buffersize; u32 cmd; u8 channel,format; u32 soundcursor,numsamples; s32 prevtimer; s16 period; }S_SoundSystem; #define soundsystem ((S_SoundSystem*)((u32)(IPC)+sizeof(TransferRegion))) #ifdef ARM9 extern void SoundSystemInit(u32 rate,u32 buffersize,u8 channel,u8 format); extern void SoundStartMixer(void); extern void SendCommandToArm7(u32 command); #else extern void SoundVBlankIrq(void); extern void SoundSwapAndMix(void); extern void SoundSetTimer(int period); extern void SoundFifoHandler(void); extern void SendCommandToArm9(u32 command); #endif #ifdef __cplusplus } #endif #endif