Mercurial > sdl-ios-xcode
view src/haptic/SDL_syshaptic.h @ 2484:666472fd4cb0 gsoc2008_force_feedback
HapticSetGain checks to see if device supports it.
Added HapticSetAutocenter().
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 01 Jul 2008 14:21:09 +0000 |
parents | 9d52368ebcf5 |
children | 67978eea6d10 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_haptic.h" struct haptic_effect { SDL_HapticEffect effect; /* The current event */ struct haptic_hweffect *hweffect; /* The hardware behind the event */ }; /* * The real SDL_Haptic event. */ struct _SDL_Haptic { Uint8 index; /* Stores index it is attached to */ const char* name; /* Stores the name of the device */ struct haptic_effect *effects; /* Allocated effects */ int neffects; /* Maximum amount of effects */ unsigned int supported; /* Supported effects */ struct haptic_hwdata *hwdata; /* Driver dependent */ int ref_count; /* Count for multiple opens */ }; extern int SDL_SYS_HapticInit(void); extern const char * SDL_SYS_HapticName(int index); extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic); extern void SDL_SYS_HapticClose(SDL_Haptic * haptic); extern void SDL_SYS_HapticQuit(void); extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect, SDL_HapticEffect * base); extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect); extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect); extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain); extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);