view docs/html/sdlpauseaudio.html @ 2144:665c2669e6a3

Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer. (This already had a concession for devices opened via the 1.2 entry points, I've changed it to respect the environment variable and do it for all devices now.)
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 05 Jul 2007 02:30:10 +0000
parents 355632dca928
children
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>SDL_PauseAudio</TITLE
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><H1
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><A
HREF="sdlgetaudiostatus.html"
><TT
CLASS="FUNCTION"
>SDL_GetAudioStatus</TT
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>,
<A
HREF="sdlopenaudio.html"
><TT
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>SDL_OpenAudio</TT
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