Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL_VS2010.vcxproj @ 4982:660d3a432102
Added some missing pixel formats and SDL_GetPixelFormatName()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Jan 2011 14:53:23 -0800 |
parents | df5525eb7c41 |
children | 3a95a2b93eb3 |
line wrap: on
line source
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>SDL</ProjectName> <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> <RootNamespace>SDL</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <UseOfMfc>false</UseOfMfc> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY echo Copying SDL_config_win32.h to SDL_config.h... copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" :SDLCONFIGOKAY if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY </Command> </PreBuildEvent> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <CompileAs>Default</CompileAs> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalDependencies>msvcrt.lib;msimg32.lib;version.lib;winmm.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(IntDir)SDL.dll</OutputFile> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>X64</TargetEnvironment> <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(IntDir)SDL.dll</OutputFile> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX64</TargetMachine> <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PreBuildEvent> <Message>Making sure basic SDL headers are in place...</Message> <Command>if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY echo Copying SDL_config_win32.h to SDL_config.h... copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h" :SDLCONFIGOKAY if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY echo Creating stub SDL_revision.h file... echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h" :SDLREVISIONOKAY </Command> </PreBuildEvent> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>Win32</TargetEnvironment> <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <IntrinsicFunctions>false</IntrinsicFunctions> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <SuppressStartupBanner>true</SuppressStartupBanner> <CompileAs>Default</CompileAs> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(IntDir)SDL.dll</OutputFile> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>true</MkTypLibCompatible> <SuppressStartupBanner>true</SuppressStartupBanner> <TargetEnvironment>X64</TargetEnvironment> <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> </Midl> <ClCompile> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <IntrinsicFunctions>false</IntrinsicFunctions> <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__;%(PreprocessorDefinitions)</PreprocessorDefinitions> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <BufferSecurityCheck>false</BufferSecurityCheck> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> </ResourceCompile> <Link> <AdditionalDependencies>msimg32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(IntDir)SDL.dll</OutputFile> <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> <SubSystem>Windows</SubSystem> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\include\SDL.h" /> <ClInclude Include="..\..\include\SDL_assert.h" /> <ClInclude Include="..\..\include\SDL_atomic.h" /> <ClInclude Include="..\..\include\SDL_audio.h" /> <ClInclude Include="..\..\include\SDL_compat.h" /> <ClInclude Include="..\..\include\SDL_config.h" /> <ClInclude Include="..\..\include\SDL_config_win32.h" /> <ClInclude Include="..\..\include\SDL_copying.h" /> <ClInclude Include="..\..\include\SDL_cpuinfo.h" /> <ClInclude Include="..\..\include\SDL_endian.h" /> <ClInclude Include="..\..\include\SDL_error.h" /> <ClInclude Include="..\..\include\SDL_events.h" /> <ClInclude Include="..\..\include\SDL_haptic.h" /> <ClInclude Include="..\..\include\SDL_joystick.h" /> <ClInclude Include="..\..\include\SDL_keyboard.h" /> <ClInclude Include="..\..\include\SDL_keysym.h" /> <ClInclude Include="..\..\include\SDL_loadso.h" /> <ClInclude Include="..\..\include\SDL_main.h" /> <ClInclude Include="..\..\include\SDL_mouse.h" /> <ClInclude Include="..\..\include\SDL_mutex.h" /> <ClInclude Include="..\..\include\SDL_name.h" /> <ClInclude Include="..\..\include\SDL_opengl.h" /> <ClInclude Include="..\..\include\SDL_opengles.h" /> <ClInclude Include="..\..\include\SDL_pixels.h" /> <ClInclude Include="..\..\include\SDL_platform.h" /> <ClInclude Include="..\..\include\SDL_power.h" /> <ClInclude Include="..\..\include\SDL_quit.h" /> <ClInclude Include="..\..\include\SDL_rect.h" /> <ClInclude Include="..\..\include\SDL_revision.h" /> <ClInclude Include="..\..\include\SDL_rwops.h" /> <ClInclude Include="..\..\include\SDL_scancode.h" /> <ClInclude Include="..\..\include\SDL_shape.h" /> <ClInclude Include="..\..\include\SDL_stdinc.h" /> <ClInclude Include="..\..\include\SDL_surface.h" /> <ClInclude Include="..\..\include\SDL_syswm.h" /> <ClInclude Include="..\..\include\SDL_thread.h" /> <ClInclude Include="..\..\include\SDL_timer.h" /> <ClInclude Include="..\..\include\SDL_types.h" /> <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\audio\windx5\directx.h" /> <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> <ClInclude Include="..\..\src\libm\math.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> <ClInclude Include="..\..\src\video\mmx.h" /> <ClInclude Include="..\..\src\video\SDL_alphamult.h" /> <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> <ClInclude Include="..\..\src\audio\SDL_audiomem.h" /> <ClInclude Include="..\..\src\video\SDL_blit.h" /> <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> <ClInclude Include="..\..\src\video\win32\SDL_d3drender.h" /> <ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" /> <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> <ClInclude Include="..\..\src\video\SDL_draw.h" /> <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> <ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" /> <ClInclude Include="..\..\src\events\SDL_events_c.h" /> <ClInclude Include="..\..\src\SDL_fatal.h" /> <ClInclude Include="..\..\src\video\win32\SDL_gdirender.h" /> <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" /> <ClInclude Include="..\..\src\video\SDL_glfuncs.h" /> <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> <ClInclude Include="..\..\src\video\SDL_leaks.h" /> <ClInclude Include="..\..\src\audio\SDL_mixer_m68k.h" /> <ClInclude Include="..\..\src\audio\SDL_mixer_MMX.h" /> <ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" /> <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullrender_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> <ClInclude Include="..\..\src\video\SDL_renderer_gl.h" /> <ClInclude Include="..\..\src\video\SDL_renderer_sw.h" /> <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> <ClInclude Include="..\..\src\video\SDL_stretch_c.h" /> <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> <ClInclude Include="..\..\src\thread\win32\SDL_systhread_c.h" /> <ClInclude Include="..\..\src\timer\SDL_systimer.h" /> <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> <ClInclude Include="..\..\src\video\win32\SDL_vkeys.h" /> <ClInclude Include="..\..\src\audio\SDL_wave.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32clipboard.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32events.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32gamma.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32keyboard.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32modes.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32mouse.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32opengl.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32shape.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32video.h" /> <ClInclude Include="..\..\src\video\win32\SDL_win32window.h" /> <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> <ClInclude Include="..\..\src\video\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\video\win32\wmmsg.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> <ClCompile Include="..\..\src\events\SDL_touch.c" /> <ClCompile Include="..\..\src\libm\e_atan2.c" /> <ClCompile Include="..\..\src\libm\e_log.c" /> <ClCompile Include="..\..\src\libm\e_pow.c" /> <ClCompile Include="..\..\src\libm\e_rem_pio2.c" /> <ClCompile Include="..\..\src\libm\e_sqrt.c" /> <ClCompile Include="..\..\src\libm\k_cos.c" /> <ClCompile Include="..\..\src\libm\k_rem_pio2.c" /> <ClCompile Include="..\..\src\libm\k_sin.c" /> <ClCompile Include="..\..\src\libm\s_atan.c" /> <ClCompile Include="..\..\src\libm\s_copysign.c" /> <ClCompile Include="..\..\src\libm\s_cos.c" /> <ClCompile Include="..\..\src\libm\s_fabs.c" /> <ClCompile Include="..\..\src\libm\s_floor.c" /> <ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\video\SDL_alphamult.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\atomic\win32\SDL_atomic.c" /> <ClCompile Include="..\..\src\audio\SDL_audio.c" /> <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> <ClCompile Include="..\..\src\video\SDL_blendfillrect.c" /> <ClCompile Include="..\..\src\video\SDL_blendline.c" /> <ClCompile Include="..\..\src\video\SDL_blendpoint.c" /> <ClCompile Include="..\..\src\video\SDL_blendrect.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> <ClCompile Include="..\..\src\video\SDL_blit_copy.c" /> <ClCompile Include="..\..\src\video\SDL_blit_N.c" /> <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\SDL_compat.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> <ClCompile Include="..\..\src\video\win32\SDL_d3drender.c" /> <ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" /> <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> <ClCompile Include="..\..\src\video\SDL_drawline.c" /> <ClCompile Include="..\..\src\video\SDL_drawpoint.c" /> <ClCompile Include="..\..\src\video\SDL_drawrect.c" /> <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> <ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" /> <ClCompile Include="..\..\src\joystick\win32\SDL_dxjoystick.c" /> <ClCompile Include="..\..\src\SDL_error.c" /> <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\SDL_fatal.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> <ClCompile Include="..\..\src\video\SDL_gamma.c" /> <ClCompile Include="..\..\src\video\win32\SDL_gdirender.c" /> <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer_m68k.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer_MMX.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer_MMX_VC.c" /> <ClCompile Include="..\..\src\joystick\win32\SDL_mmjoystick.c" /> <ClCompile Include="..\..\src\events\SDL_mouse.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> <ClCompile Include="..\..\src\video\SDL_renderer_gl.c" /> <ClCompile Include="..\..\src\video\SDL_renderer_sw.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> <ClCompile Include="..\..\src\file\SDL_rwops.c" /> <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" /> <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" /> <ClCompile Include="..\..\src\haptic\win32\SDL_syshaptic.c" /> <ClCompile Include="..\..\src\loadso\win32\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\thread\win32\SDL_sysmutex.c" /> <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> <ClCompile Include="..\..\src\thread\win32\SDL_syssem.c" /> <ClCompile Include="..\..\src\thread\win32\SDL_systhread.c" /> <ClCompile Include="..\..\src\timer\win32\SDL_systimer.c" /> <ClCompile Include="..\..\src\thread\SDL_thread.c" /> <ClCompile Include="..\..\src\timer\SDL_timer.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" /> <ClCompile Include="..\..\src\audio\SDL_wave.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32clipboard.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32events.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32gamma.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32keyboard.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32modes.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32mouse.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32opengl.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32shape.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32video.c" /> <ClCompile Include="..\..\src\video\win32\SDL_win32window.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\..\src\video\SDL_yuv_mmx.c" /> <ClCompile Include="..\..\src\video\SDL_yuv_sw.c" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>