view test/testnative.h @ 3583:65f66674b7fb

Allocate memory only if we're going to overwrite an environment variable
author Sam Lantinga <slouken@libsdl.org>
date Wed, 16 Dec 2009 16:08:17 +0000
parents 94dd49f6b005
children e8916fe9cfc8
line wrap: on
line source


/* Definitions for platform dependent windowing functions to test SDL
   integration with native windows
*/

#include "SDL.h"

/* This header includes all the necessary system headers for native windows */
#include "SDL_syswm.h"

typedef struct
{
    const char *tag;
    void *(*CreateNativeWindow) (int w, int h);
    void (*DestroyNativeWindow) (void *window);
} NativeWindowFactory;

#ifdef SDL_VIDEO_DRIVER_WIN32
#define TEST_NATIVE_WIN32
extern NativeWindowFactory Win32WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_X11
#define TEST_NATIVE_X11
extern NativeWindowFactory X11WindowFactory;
#endif

#ifdef SDL_VIDEO_DRIVER_COCOA
/* Actually, we don't really do this, since it involves adding Objective C
   support to the build system, which is a little tricky.  You can uncomment
   it manually though and link testnativecocoa.m into the test application.
*/
#if 1
#define TEST_NATIVE_COCOA
extern NativeWindowFactory CocoaWindowFactory;
#endif
#endif