view src/video/riscos/SDL_riscosmouse.c @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents 974ba6ae0fa3
children d90b362628ea
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements mouse cursor shape definitions and positioning
*/

#include <stdio.h>
#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_mouse.h"
#include "SDL_events_c.h"

#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"

static WMcursor *current_cursor = NULL;

extern int mouseInWindow;

void RISCOS_FreeWMCursor(_THIS, WMcursor *cursor)
{
    free(cursor->data);
	free(cursor);
}

WMcursor *RISCOS_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	Uint8 *cursor_data;
	Uint8 *ptr;
	int i,j,k;
	int data_byte, mask_byte;

	/* Check to make sure the cursor size is okay */
	if ( (w > 32) || (h > 32) ) {
		SDL_SetError("Only with width and height <= 32 pixels are allowed");
		return(NULL);
	}

	/* Allocate the cursor */
	cursor = (WMcursor *)malloc(sizeof(*cursor));
	if ( cursor == NULL ) {
		SDL_SetError("Out of memory");
		return(NULL);
	}

	/* Note: SDL says width must be a multiple of 8 */
	cursor_data = malloc(w/4 * h);
	if (cursor_data == NULL)
	{
		free(cursor);
		SDL_SetError("Out of memory");
		return(NULL);
	}

	cursor->w = w;
	cursor->h = h;
	cursor->hot_x = hot_x;
	cursor->hot_y = hot_y;
	cursor->data = cursor_data;


/* Data / Mask Resulting pixel on screen 
   0 / 1 White 
   1 / 1 Black 
   0 / 0 Transparent 
   1 / 0 Inverted color if possible, black if not. 
*/
	ptr = cursor_data;

	for ( i=0; i<h; ++i )
	{
		for (j = 0; j < w/8; ++j)
		{
			data_byte = *data;
			mask_byte = *mask;
			*ptr++ = 0; /* Sets whole byte transparent */
			*ptr = 0;
			for (k = 0; k < 8; k++)
			{
				(*ptr) <<= 2;
				if (data_byte & 1) *ptr |= 3; /* Black or inverted */
				else if(mask_byte & 1) *ptr |= 1; /* White */
				if ((k&3) == 3) ptr--;
				data_byte >>= 1;
				mask_byte >>= 1;
			}

            ptr+=3;
		    data++;
		    mask++;
		}
	}

	return(cursor);
}

int RISCOS_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if (cursor == NULL)
	{
		_kernel_osbyte(106,0,0);
		current_cursor = NULL;
	} else
	{
		if (current_cursor == NULL)
		{
			/* First time set up the mouse colours */
			Uint8 block[5];

			/* Set up colour 1 as white */
			block[0] = 1;   /* Colour to change 1 - 3 */
			block[1] = 25;  /* Set pointer colour */
			block[2] = 255; /* red component*/
			block[3] = 255; /* green component */
			block[4] = 255; /* blue component*/
			_kernel_osword(12, (int *)block);
		
			/* Set colour 3 to back */
			block[0] = 3;   /* Colour to change 1 - 3 */
			block[1] = 25;  /* Set pointer colour*/
			block[2] = 0; /* red component*/
			block[3] = 0; /* green component */
			block[4] = 0; /* blue component*/
			_kernel_osword(12, (int *)block);
		}

		if (cursor != current_cursor)
		{
			Uint8 cursor_def[10];

			cursor_def[0] = 0;
			cursor_def[1] = 2; /* Use shape number 2 */
			cursor_def[2] = cursor->w/4; /* Width in bytes */
			cursor_def[3] = cursor->h; /* Height (h) in pixels */
			cursor_def[4] = cursor->hot_x; /* ActiveX in pixels from left */
			cursor_def[5] = cursor->hot_y; /* ActiveY in pixels from top */
			cursor_def[6] = ((int)(cursor->data) & 0xFF);       /* Least significant byte of pointer to data */
			cursor_def[7] = ((int)(cursor->data) >> 8) & 0xFF;  /* ... */
			cursor_def[8] = ((int)(cursor->data) >> 16) & 0xFF; /* ... */
			cursor_def[9] = ((int)(cursor->data) >> 24) & 0xFF; /* Most significant byte of pointer to data */

			if (_kernel_osword(21, (int *)cursor_def) == 0)
			{
				SDL_SetError("RISCOS couldn't create the cursor to show");
				return(0);
			}
			current_cursor = cursor;
		}

		if ((this->screen->flags & SDL_FULLSCREEN) || mouseInWindow) _kernel_osbyte(106, 2, 0);
	}
	
	return(1);
}

void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	Uint8 move_block[5];
	int eig_block[3];
	_kernel_swi_regs regs;
	int os_x, os_y;

	eig_block[0] = 4;  /* X eig factor */
	eig_block[1] = 5;  /* Y eig factor */
	eig_block[2] = -1;  /* End of list of variables to request */

    regs.r[0] = (int)eig_block;
    regs.r[1] = (int)eig_block;
    _kernel_swi(OS_ReadVduVariables, &regs, &regs);

	os_x = x << eig_block[0];
	os_y = y << eig_block[1];

	move_block[0] = 3; /* Move cursor */
	move_block[1] = os_x & 0xFF;
	move_block[2] = (os_x >> 8) & 0xFF;
	move_block[3] = os_y & 0xFF;
	move_block[4] = (os_y >> 8) & 0xFF;

	_kernel_osword(21, (int *)move_block);
	SDL_PrivateMouseMotion(0, 0, x, y);
}


/* Reshow cursor when mouse re-enters the window */
void WIMP_ReshowCursor(_THIS)
{
	WMcursor *cursor = current_cursor;
	current_cursor = NULL;
	RISCOS_ShowWMCursor(this, cursor);
}

extern int mouseInWindow;

void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	_kernel_swi_regs regs;
	int window_state[9];
	char block[5];
	int osX, osY;

	window_state[0] = this->hidden->window_handle;
	regs.r[1] = (unsigned int)window_state;
	_kernel_swi(Wimp_GetWindowState, &regs, &regs);

	 osX = (x << this->hidden->xeig) + window_state[1];
	 osY = window_state[4] - (y << this->hidden->yeig);

	block[0] = 3;
	block[1] = osX & 0xFF;
	block[2] = (osX >> 8) & 0xFF;
	block[3] = osY & 0xFF;
	block[4] = (osY >> 8) & 0xFF;

	regs.r[0] = 21;
	regs.r[1] = (int)block;
	_kernel_swi(OS_Word, &regs, &regs);
	SDL_PrivateMouseMotion(0, 0, x, y);
}

int WIMP_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor);
	return 1;
}

SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode)
{
   /* In fullscreen mode we don't need to do anything */
   if (mode < SDL_GRAB_FULLSCREEN)
   {
      _kernel_swi_regs regs;
      unsigned char block[9];
      block[0] = 1; /* Define mouse cursor bounding block */

      if ( mode == SDL_GRAB_OFF )
      {
         /* Clip to whole screen */

         int r = (this->hidden->screen_width << this->hidden->xeig) - 1;
         int t = (this->hidden->screen_height << this->hidden->yeig) - 1;

	 block[1] = 0; block[2] = 0; /* Left*/
         block[3] = 0; block[4] = 0; /* Bottom */
         block[5] = r & 0xFF; block[6] = (r >> 8) & 0xFF; /* Right */
         block[7] = t & 0xFF; block[8] = (t >> 8) & 0xFF; /* Top */
      } else
      {
        /* Clip to window */
       	unsigned char window_state[36];

	*((int *)window_state) = this->hidden->window_handle;
	regs.r[1] = (unsigned int)window_state;
	_kernel_swi(Wimp_GetWindowState, &regs, &regs);

        block[1] = window_state[4];
        block[2] = window_state[5];
        block[3] = window_state[8];
        block[4] = window_state[9];
        block[5] = window_state[12];
        block[6] = window_state[13];
        block[7] = window_state[16];
        block[8] = window_state[17];

      }

      regs.r[0] = 21; /* OS word code */
      regs.r[1] = (int)block;
      _kernel_swi(OS_Word, &regs, &regs);
   }

   return mode;
}