Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemmouse.c @ 1118:65f4b2dd46b7
Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | b8d311d90021 |
children | fdc7ef6ecab4 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * GEM Mouse manager * * Patrice Mandin */ #include <stdlib.h> #include <gem.h> #include "SDL_error.h" #include "SDL_mouse.h" #include "SDL_events_c.h" #include "SDL_cursor_c.h" #include "SDL_gemmouse_c.h" /* Defines */ /*#define DEBUG_VIDEO_GEM 1*/ #define MAXCURWIDTH 16 #define MAXCURHEIGHT 16 /* The implementation dependent data for the window manager cursor */ struct WMcursor { MFORM *mform_p; }; void GEM_FreeWMCursor(_THIS, WMcursor *cursor) { if (cursor == NULL) return; graf_mouse(ARROW, NULL); if (cursor->mform_p != NULL) free(cursor->mform_p); free(cursor); } WMcursor *GEM_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; MFORM *new_mform; int i; /* Check the size */ if ( (w > MAXCURWIDTH) || (h > MAXCURHEIGHT) ) { SDL_SetError("Only cursors of dimension (%dx%d) are allowed", MAXCURWIDTH, MAXCURHEIGHT); return(NULL); } /* Allocate the cursor memory */ cursor = (WMcursor *)malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } /* Allocate mform */ new_mform = (MFORM *)malloc(sizeof(MFORM)); if (new_mform == NULL) { free(cursor); SDL_OutOfMemory(); return(NULL); } cursor->mform_p = new_mform; new_mform->mf_xhot = hot_x; new_mform->mf_yhot = hot_y; new_mform->mf_nplanes = 1; new_mform->mf_fg = 0; new_mform->mf_bg = 1; for (i=0;i<MAXCURHEIGHT;i++) { new_mform->mf_mask[i]=0; new_mform->mf_data[i]=0; } if (w<=8) { for (i=0;i<h;i++) { new_mform->mf_mask[i]= mask[i]<<8; new_mform->mf_data[i]= data[i]<<8; } } else { for (i=0;i<h;i++) { new_mform->mf_mask[i]= mask[i<<1]<<8 | mask[(i<<1)+1]; new_mform->mf_data[i]= data[i<<1]<<8 | data[(i<<1)+1]; } } #ifdef DEBUG_VIDEO_GEM for (i=0; i<h ;i++) { printf("sdl:video:gem: cursor, line %d = 0x%04x\n", i, new_mform->mf_mask[i]); } printf("sdl:video:gem: CreateWMCursor(): done\n"); #endif return cursor; } int GEM_ShowWMCursor(_THIS, WMcursor *cursor) { /* if (cursor == NULL) { graf_mouse(M_OFF, NULL); } else if (cursor->mform_p) { graf_mouse(USER_DEF, cursor->mform_p); } */ #ifdef DEBUG_VIDEO_GEM printf("sdl:video:gem: ShowWMCursor(0x%08x)\n", (long) cursor); #endif return 1; } #if 0 void GEM_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* This seems to work only on AES 3.4 (Falcon) */ EVNTREC warpevent; warpevent.ap_event = APPEVNT_MOUSE; warpevent.ap_value = (x << 16) | y; appl_tplay(&warpevent, 1, 1000); } #endif void GEM_CheckMouseMode(_THIS) { /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) && (SDL_GetAppState() & SDL_APPACTIVE) ) { GEM_mouse_relative = SDL_TRUE; } else { GEM_mouse_relative = SDL_FALSE; } }