Mercurial > sdl-ios-xcode
view src/video/aalib/SDL_aaevents_c.h @ 1118:65f4b2dd46b7
Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL_aavideo.h" /* Variables and functions exported by SDL_sysevents.c to other parts of the native video subsystem (SDL_sysvideo.c) */ extern void AA_initkeymaps(int fd); extern void AA_mousecallback(int button, int dx, int dy, int u1,int u2,int u3, int u4); extern void AA_keyboardcallback(int scancode, int pressed); extern void AA_InitOSKeymap(_THIS); extern void AA_PumpEvents(_THIS);