view src/thread/amigaos/SDL_systhread.c @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* BeOS thread management routines for SDL */

#include "SDL_error.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#include "mydebug.h"

typedef struct {
	int (*func)(void *);
	void *data;
	SDL_Thread *info;
	struct Task *wait;
} thread_args;

#ifndef MORPHOS

#if defined(__SASC) && !defined(__PPC__) 
__saveds __asm Uint32 RunThread(register __a0 char *args )
#elif defined(__PPC__)
Uint32 RunThread(char *args)
#else
Uint32 __saveds RunThread(char *args __asm("a0") )
#endif
{
	#ifdef STORMC4_WOS
	thread_args *data=(thread_args *)args;
	#else
	thread_args *data=(thread_args *)atol(args);
	#endif

	struct Task *Father;

	D(bug("Received data: %lx\n",data));
	Father=data->wait;

	SDL_RunThread(data);

	Signal(Father,SIGBREAKF_CTRL_F);
	D(bug("Thread with data %lx ended\n",data));
	return(0);
}

#else

#include <emul/emulinterface.h>

Uint32 RunTheThread(void)
{
	thread_args *data=(thread_args *)atol((char *)REG_A0);
	struct Task *Father;

	D(bug("Received data: %lx\n",data));
	Father=data->wait;

	SDL_RunThread(data);

	Signal(Father,SIGBREAKF_CTRL_F);
	D(bug("Thread with data %lx ended\n",data));
	return(0);
}

struct EmulLibEntry RunThreadStruct=
{
	TRAP_LIB,
	0,
	(ULONG)RunTheThread
};

void *RunThread=&RunThreadStruct;
#endif


int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	/* Create the thread and go! */
	char buffer[20];

	D(bug("Sending %lx to the new thread...\n",args));

	if(args)
		sprintf(buffer,"%ld",args);

	#ifdef STORMC4_WOS
	thread->handle=CreateTaskPPCTags(TASKATTR_CODE,	RunThread,
					TASKATTR_NAME,	"SDL subtask",
					TASKATTR_STACKSIZE, 100000,
					(args ? TASKATTR_R3 : TAG_IGNORE), args,
					TASKATTR_INHERITR2, TRUE,
					TAG_DONE);
	#else
	thread->handle=(struct Task *)CreateNewProcTags(NP_Output,Output(),
					NP_Name,(ULONG)"SDL subtask",
					NP_CloseOutput, FALSE,
					NP_StackSize,20000,
					NP_Entry,(ULONG)RunThread,
					args ? NP_Arguments : TAG_IGNORE,(ULONG)buffer,
					TAG_DONE);
	#endif

	if(!thread->handle)
	{
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}

	return(0);
}

void SDL_SYS_SetupThread(void)
{
}

Uint32 SDL_ThreadID(void)
{
	return((Uint32)FindTask(NULL));
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	SetSignal(0L,SIGBREAKF_CTRL_F|SIGBREAKF_CTRL_C);
	Wait(SIGBREAKF_CTRL_F|SIGBREAKF_CTRL_C);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	Signal((struct Task *)thread->handle,SIGBREAKF_CTRL_C);
}