Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio.c @ 1118:65f4b2dd46b7
Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | 080ed9ef0609 |
children | 3692456e7b0f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupt variables and callback function Patrice Mandin */ #include <string.h> #include <unistd.h> #include <mint/osbind.h> #include <mint/falcon.h> #include <mint/mintbind.h> #include "SDL_types.h" #include "SDL_audio.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_stfa.h" /* The audio device */ SDL_AudioDevice *SDL_MintAudio_device; Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ unsigned short SDL_MintAudio_mutex; unsigned long SDL_MintAudio_clocktics; cookie_stfa_t *SDL_MintAudio_stfa; /* MiNT thread variables */ SDL_bool SDL_MintAudio_mint_present; SDL_bool SDL_MintAudio_quit_thread; SDL_bool SDL_MintAudio_thread_finished; long SDL_MintAudio_thread_pid; /* The callback function, called by each driver whenever needed */ void SDL_MintAudio_Callback(void) { Uint8 *buffer; SDL_AudioDevice *audio = SDL_MintAudio_device; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; memset(buffer, audio->spec.silence, audio->spec.size); if (audio->paused) return; if (audio->convert.needed) { int silence; if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } memset(audio->convert.buf, silence, audio->convert.len); audio->spec.callback(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_ConvertAudio(&audio->convert); memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); } } /* Add a new frequency/clock/predivisor to the current list */ void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, Uint32 prediv, int gpio_bits) { int i, p; if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) { return; } /* Search where to insert the frequency (highest first) */ for (p=0; p<MINTAUDIO_freqcount; p++) { if (frequency > MINTAUDIO_frequencies[p].frequency) { break; } } /* Put all following ones farer */ if (MINTAUDIO_freqcount>0) { for (i=MINTAUDIO_freqcount; i>p; i--) { memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t)); } } /* And insert new one */ MINTAUDIO_frequencies[p].frequency = frequency; MINTAUDIO_frequencies[p].masterclock = clock; MINTAUDIO_frequencies[p].predivisor = prediv; MINTAUDIO_frequencies[p].gpio_bits = gpio_bits; MINTAUDIO_freqcount++; } /* Search for the nearest frequency */ int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq) { int i; /* Only 1 freq ? */ if (MINTAUDIO_freqcount==1) { return 0; } /* Check the array */ for (i=0; i<MINTAUDIO_freqcount; i++) { if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+ MINTAUDIO_frequencies[i+1].frequency)>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_freqcount-1; } /* The thread function, used under MiNT with xbios */ int SDL_MintAudio_Thread(long param) { SndBufPtr pointers; SDL_bool buffers_filled[2] = {SDL_FALSE, SDL_FALSE}; SDL_MintAudio_thread_finished = SDL_FALSE; while (!SDL_MintAudio_quit_thread) { if (Buffptr(&pointers)!=0) continue; if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) { /* DMA is reading buffer #0, setup buffer #1 if not already done */ if (!buffers_filled[1]) { SDL_MintAudio_numbuf = 1; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize); buffers_filled[1]=SDL_TRUE; buffers_filled[0]=SDL_FALSE; } } else { /* DMA is reading buffer #1, setup buffer #0 if not already done */ if (!buffers_filled[0]) { SDL_MintAudio_numbuf = 0; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize); buffers_filled[0]=SDL_TRUE; buffers_filled[1]=SDL_FALSE; } } usleep(100); } SDL_MintAudio_thread_finished = SDL_TRUE; return 0; } void SDL_MintAudio_WaitThread(void) { if (!SDL_MintAudio_mint_present) return; if (SDL_MintAudio_thread_finished) return; SDL_MintAudio_quit_thread = SDL_TRUE; while (!SDL_MintAudio_thread_finished) { Syield(); } }