view src/audio/dc/SDL_dcaudio.c @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    BERO <bero@geocities.co.jp>
    based on SDL_diskaudio.c by Sam Lantinga <slouken@libsdl.org>

*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Output dreamcast aica */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>


#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_dcaudio.h"

#include "aica.h"
#include <dc/spu.h>

/* Audio driver functions */
static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);

/* Audio driver bootstrap functions */
static int DCAUD_Available(void)
{
	return 1;
}

static void DCAUD_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *DCAUD_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = DCAUD_OpenAudio;
	this->WaitAudio = DCAUD_WaitAudio;
	this->PlayAudio = DCAUD_PlayAudio;
	this->GetAudioBuf = DCAUD_GetAudioBuf;
	this->CloseAudio = DCAUD_CloseAudio;

	this->free = DCAUD_DeleteDevice;

	spu_init();

	return this;
}

AudioBootStrap DCAUD_bootstrap = {
	"dcaudio", "Dreamcast AICA audio",
	DCAUD_Available, DCAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DCAUD_WaitAudio(_THIS)
{
	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}
}

#define	SPU_RAM_BASE	0xa0800000

static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size)
{
	uint8 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<8;
		rval|= (*src++)<<8;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		lval|= (*src++)<<24;
		rval|= (*src++)<<24;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size)
{
	uint16 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void DCAUD_PlayAudio(_THIS)
{
	SDL_AudioSpec *spec = &this->spec;
	unsigned int offset;

	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}

	offset = this->hidden->nextbuf*spec->size;
	this->hidden->nextbuf^=1;
	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	if (spec->channels==1) {
		spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
	} else {
		offset/=2;
		if ((this->spec.format&255)==8) {
			spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		} else {
			spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		}
	}

	if (!this->hidden->playing) {
		int mode;
		this->hidden->playing = 1;
		mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT;
		if (spec->channels==1) {
			aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1);
		} else {
			aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1);
			aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1);
		}
	}
}

static Uint8 *DCAUD_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void DCAUD_CloseAudio(_THIS)
{
	aica_stop(0);
	if (this->spec.channels==2) aica_stop(1);
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
}

static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	switch(spec->format&0xff) {
	case  8: spec->format = AUDIO_S8; break;
	case 16: spec->format = AUDIO_S16LSB; break;
	default:
		SDL_SetError("Unsupported audio format");
		return(-1);
	}

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	memset(this->hidden->mixbuf, spec->silence, spec->size);
	this->hidden->leftpos = 0x11000;
	this->hidden->rightpos = 0x11000+spec->size;
	this->hidden->playing = 0;
	this->hidden->nextbuf = 0;

	/* We're ready to rock and roll. :-) */
	return(0);
}