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Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | 74212992fb08 |
children | 14717b52abc0 |
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<!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> <HTML ><HEAD ><TITLE >Introduction</TITLE > </HEAD ><BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" > <HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="PREFACE" ><H1 ><A NAME="AEN8" >Introduction</A ></H1 ><P >This library is designed to make it easy to write games that run on Linux, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. This is a fairly low level API, but using this, completely portable applications can be written with a great deal of flexibility.</P ><P >The library is loaded as a dynamically linked library on its native platform, and is currently compiled natively for Linux, compiled for Win32 using a Linux hosted GCC <A HREF="http://www.libsdl.org/Xmingw32/" TARGET="_top" >cross-compilation</A > environment, and compiled using the EGCS C++ compiler under BeOS.</P ><P >An introduction to SDL can be found online at: <A HREF="http://www.libsdl.org/intro/toc.html" TARGET="_top" >http://www.libsdl.org/intro/</A > </P ><P >There are code examples on each of the main library pages, and there are fully fleshed example C++ classes and programs in the examples archive, available on the <A HREF="http://www.libsdl.org/download.html" TARGET="_top" >SDL download page</A >.</P ><P >For an introduction to basic multi-media programming concepts, you might try some of the following links: <P ></P ><UL ><LI ><P ><A HREF="http://www.ziron.com/links/" TARGET="_top" >Game Programming Links</A ></P ></LI ><LI ><P ><A HREF="http://developer.dungeon-crawl.com/" TARGET="_top" >Game Developer Search Engine</A ></P ></LI ></UL ></P ><P >Enjoy!</P ><P > Sam Lantinga <TT CLASS="EMAIL" ><<A HREF="mailto:slouken@libsdl.org" ><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A ></A >></TT ></P > <P> <br><br><HR> <H1>Table of Contents</H1> <UL> <LI><A HREF="html/index.html">Full Table of Contents</A></LI> <LI><A HREF="html/guide.html">The SDL Guide</A></LI> <LI><A HREF="html/reference.html">The SDL Reference</A></LI> <UL> <LI><A HREF="html/general.html">Initialization</A></LI> <LI><A HREF="html/video.html">Video</A></LI> <LI><A HREF="html/wm.html">Window Manager</A></LI> <LI><A HREF="html/event.html">Event Handling</A></LI> <LI><A HREF="html/joystick.html">Joystick</A></LI> <LI><A HREF="html/audio.html">Audio</A></LI> <LI><A HREF="html/cdrom.html">CDROM</A></LI> <LI><A HREF="html/thread.html">Threads</A></LI> <LI><A HREF="html/time.html">Timers</A></LI> </UL> </UL> </DIV ></BODY ></HTML >