Mercurial > sdl-ios-xcode
view docs/html/sdlshowcursor.html @ 1118:65f4b2dd46b7
Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_ShowCursor</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetCursor" HREF="sdlgetcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSHOWCURSOR" ></A >SDL_ShowCursor</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2615" ></A ><H2 >Name</H2 >SDL_ShowCursor -- Toggle whether or not the cursor is shown on the screen.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2618" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2619" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_ShowCursor</B ></CODE >(int toggle);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2625" ></A ><H2 >Description</H2 ><P >Toggle whether or not the cursor is shown on the screen. Passing <TT CLASS="LITERAL" >SDL_ENABLE</TT > displays the cursor and passing <TT CLASS="LITERAL" >SDL_DISABLE</TT > hides it. The current state of the mouse cursor can be queried by passing <TT CLASS="LITERAL" >SDL_QUERY</TT >, either <TT CLASS="LITERAL" >SDL_DISABLE</TT > or <TT CLASS="LITERAL" >SDL_ENABLE</TT > will be returned.</P ><P >The cursor starts off displayed, but can be turned off.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2634" ></A ><H2 >Return Value</H2 ><P >Returns the current state of the cursor.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2637" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatecursor.html" ><TT CLASS="FUNCTION" >SDL_CreateCursor</TT ></A >, <A HREF="sdlsetcursor.html" ><TT CLASS="FUNCTION" >SDL_SetCursor</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_LoadLibrary</TD ></TR ></TABLE ></DIV ></BODY ></HTML >