view docs/html/sdlkeysym.html @ 1118:65f4b2dd46b7

Date: Wed, 17 Aug 2005 11:23:40 -0400 From: Matt L <prometheus.uw@gmail.com> To: "Ryan C. Gordon" <icculus@clutteredmind.org> Subject: SDL Patch Hio, I saw your last call on the mailing list. Here's a patch which I submitted about two weeks ago which hasn't made it in. In the current sdl.m4, there's a bug where if your configure.ac, you have AC_LANG(C++) specified, it won't properly compile and link the SDL test program when you run the configure script. This is because only the default CFLAGS is overriden in sdl.m4, and in the patch below, I've fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 18 Aug 2005 06:06:02 +0000
parents 355632dca928
children
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>SDL_keysym</TITLE
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><H1
><A
NAME="SDLKEYSYM"
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>SDL_keysym</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4659"
></A
><H2
>Name</H2
>SDL_keysym&nbsp;--&nbsp;Keysym structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4662"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;</PRE
></DIV
><DIV
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><H2
>Structure Data</H2
><DIV
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><P
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><TABLE
BORDER="0"
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>scancode</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Hardware specific scancode</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>sym</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>SDL virtual keysym</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>mod</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Current key modifiers</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>unicode</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Translated character</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN4686"
></A
><H2
>Description</H2
><P
>The <SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
> structure is used by reporting key presses and releases since it is a part of the <A
HREF="sdlkeyboardevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
></A
>.</P
><P
>The <TT
CLASS="STRUCTFIELD"
><I
>scancode</I
></TT
> field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The <TT
CLASS="STRUCTFIELD"
><I
>sym</I
></TT
> field is extremely useful. It is the SDL-defined value of the key (see <A
HREF="sdlkey.html"
>SDL Key Syms</A
>. This field is very useful when you are checking for certain key presses, like so:
<PRE
CLASS="PROGRAMLISTING"
>.
.
while(SDL_PollEvent(&#38;event)){
  switch(event.type){
    case SDL_KEYDOWN:
      if(event.key.keysym.sym==SDLK_LEFT)
        move_left();
      break;
    .
    .
    .
  }
}
.
.</PRE
>
<TT
CLASS="STRUCTFIELD"
><I
>mod</I
></TT
> stores the current state of the keyboard modifiers as explained in <A
HREF="sdlgetmodstate.html"
><TT
CLASS="FUNCTION"
>SDL_GetModState</TT
></A
>. The <TT
CLASS="STRUCTFIELD"
><I
>unicode</I
></TT
> is only used when UNICODE translation is enabled with <A
HREF="sdlenableunicode.html"
><TT
CLASS="FUNCTION"
>SDL_EnableUNICODE</TT
></A
>. If <TT
CLASS="STRUCTFIELD"
><I
>unicode</I
></TT
> is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
<PRE
CLASS="PROGRAMLISTING"
>char ch;
if ( (keysym.unicode &#38; 0xFF80) == 0 ) {
  ch = keysym.unicode &#38; 0x7F;
}
else {
  printf("An International Character.\n");
}</PRE
>
UNICODE translation does have a slight overhead so don't enable it unless its needed.</P
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>See Also</H2
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