Mercurial > sdl-ios-xcode
view README.AmigaOS @ 1118:65f4b2dd46b7
Date: Wed, 17 Aug 2005 11:23:40 -0400
From: Matt L <prometheus.uw@gmail.com>
To: "Ryan C. Gordon" <icculus@clutteredmind.org>
Subject: SDL Patch
Hio,
I saw your last call on the mailing list. Here's a patch which I
submitted about two weeks ago which hasn't made it in.
In the current sdl.m4, there's a bug where if your configure.ac, you
have AC_LANG(C++) specified, it won't properly compile and link the SDL
test program when you run the configure script. This is because only the
default CFLAGS is overriden in sdl.m4, and in the patch below, I've
fixed it so it overrides CXXFLAGS as well, allowing it to work with g++.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 18 Aug 2005 06:06:02 +0000 |
parents | 75a95f82bc1f |
children | 6d2e1961661a |
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This is the porting of 1.2.0 version of SDL (the latest stable one) to AmigaOS/68k. All the bugs known of the past version have been corrected. And I've added all the new SDL features. This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 and AHI v3+. Probably it works also with P96 or CGXAga, but it's untested. This version is available as linked library for SAS/C and GCC, only 68k this time, a powerup (ppcemu compatible) and a morphos version will be ready quite soon (i hope). Implemented: - 8/16/24/32bit video modes, both fullscreen and windowed. - Hardware surfaces. - CGX blitting acceleration. - CGX colorkey blitting acceleration. - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. - Thread support (maybe not 100% compatible with other implementations) - Semaphores - Window resizing and backdrop windows (NEW) - Joystick/Joypad support. To do: - CDRom audio playing support - OpenGL (A guy was working on it but I've lost his tracks :( ) The SAS/C library is distributed with debug info attached, to strip debug info simply add STRIPDEBUG argument to the linker. NOTE: SDL includes debug output using kprintf, to disable it add to your project a function like this: void kprintf(char *a,...) { } Otherwise you can redirect the debug to a console window with sushi, sashimi or similar tools (the default output is the internal serial port). For info, support, bugfix and other feel free to mail me: Gabriele Greco (gabriele.greco@aruba.it) You can find also a small SDL Amiga page at: http://ggreco.interfree.it/sdl.html