Mercurial > sdl-ios-xcode
view src/haptic/win32/SDL_syshaptic.c @ 4823:6547943feda9
Added VS2010 build files.
author | egottlieb |
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date | Mon, 02 Aug 2010 21:43:08 -0400 |
parents | 8cc00819c8d6 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_HAPTIC_DINPUT #include "SDL_haptic.h" #include "../SDL_syshaptic.h" #include "SDL_joystick.h" #include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ #include "../../joystick/win32/SDL_dxjoystick_c.h" /* For joystick hwdata */ #define MAX_HAPTICS 32 /* * List of available haptic devices. */ static struct { DIDEVICEINSTANCE instance; SDL_Haptic *haptic; DIDEVCAPS capabilities; } SDL_hapticlist[MAX_HAPTICS]; /* * Haptic system hardware data. */ struct haptic_hwdata { LPDIRECTINPUTDEVICE2 device; DWORD axes[3]; /* Axes to use. */ int is_joystick; /* Device is loaded as joystick. */ }; /* * Haptic system effect data. */ struct haptic_hweffect { DIEFFECT effect; LPDIRECTINPUTEFFECT ref; }; /* * Internal stuff. */ static LPDIRECTINPUT dinput = NULL; /* * External stuff. */ extern HWND SDL_HelperWindow; /* * Prototypes. */ static void DI_SetError(const char *str, HRESULT err); static int DI_GUIDIsSame(const GUID * a, const GUID * b); static int SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance); static int SDL_SYS_HapticOpenFromDevice2(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE2 device2); static DWORD DIGetTriggerButton(Uint16 button); static int SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes); static int SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest, SDL_HapticEffect * src); static void SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type); static REFGUID SDL_SYS_HapticEffectType(SDL_HapticEffect * effect); /* Callbacks. */ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext); static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv); /* * Like SDL_SetError but for DX error codes. */ static void DI_SetError(const char *str, HRESULT err) { /* SDL_SetError("Haptic: %s - %s: %s", str, DXGetErrorString8A(err), DXGetErrorDescription8A(err)); */ SDL_SetError("Haptic error %s", str); } /* * Checks to see if two GUID are the same. */ static int DI_GUIDIsSame(const GUID * a, const GUID * b) { if (((a)->Data1 == (b)->Data1) && ((a)->Data2 == (b)->Data2) && ((a)->Data3 == (b)->Data3) && (SDL_strcmp((a)->Data4, (b)->Data4) == 0)) return 1; return 0; } /* * Initializes the haptic subsystem. */ int SDL_SYS_HapticInit(void) { HRESULT ret; HINSTANCE instance; if (dinput != NULL) { /* Already open. */ SDL_SetError("Haptic: SubSystem already open."); return -1; } /* Clear all the memory. */ SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist)); SDL_numhaptics = 0; ret = CoInitialize(NULL); if (FAILED(ret)) { DI_SetError("Coinitialize", ret); return -1; } ret = CoCreateInstance(&CLSID_DirectInput, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectInput, (LPVOID) & dinput); if (FAILED(ret)) { DI_SetError("CoCreateInstance", ret); return -1; } /* Because we used CoCreateInstance, we need to Initialize it, first. */ instance = GetModuleHandle(NULL); if (instance == NULL) { SDL_SetError("GetModuleHandle() failed with error code %d.", GetLastError()); return -1; } ret = IDirectInput_Initialize(dinput, instance, DIRECTINPUT_VERSION); if (FAILED(ret)) { DI_SetError("Initializing DirectInput device", ret); return -1; } /* Look for haptic devices. */ ret = IDirectInput_EnumDevices(dinput, 0, EnumHapticsCallback, NULL, DIEDFL_FORCEFEEDBACK | DIEDFL_ATTACHEDONLY); if (FAILED(ret)) { DI_SetError("Enumerating DirectInput devices", ret); return -1; } return SDL_numhaptics; } /* * Callback to find the haptic devices. */ static BOOL CALLBACK EnumHapticsCallback(const DIDEVICEINSTANCE * pdidInstance, VOID * pContext) { HRESULT ret; LPDIRECTINPUTDEVICE device; /* Copy the instance over, useful for creating devices. */ SDL_memcpy(&SDL_hapticlist[SDL_numhaptics].instance, pdidInstance, sizeof(DIDEVICEINSTANCE)); /* Open the device */ ret = IDirectInput_CreateDevice(dinput, &pdidInstance->guidInstance, &device, NULL); if (FAILED(ret)) { /* DI_SetError("Creating DirectInput device",ret); */ return DIENUM_CONTINUE; } /* Get capabilities. */ SDL_hapticlist[SDL_numhaptics].capabilities.dwSize = sizeof(DIDEVCAPS); ret = IDirectInputDevice_GetCapabilities(device, &SDL_hapticlist[SDL_numhaptics]. capabilities); if (FAILED(ret)) { /* DI_SetError("Getting device capabilities",ret); */ IDirectInputDevice_Release(device); return DIENUM_CONTINUE; } /* Close up device and count it. */ IDirectInputDevice_Release(device); SDL_numhaptics++; /* Watch out for hard limit. */ if (SDL_numhaptics >= MAX_HAPTICS) return DIENUM_STOP; return DIENUM_CONTINUE; } /* * Return the name of a haptic device, does not need to be opened. */ const char * SDL_SYS_HapticName(int index) { return SDL_hapticlist[index].instance.tszProductName; } /* * Callback to get all supported effects. */ #define EFFECT_TEST(e,s) \ if (DI_GUIDIsSame(&pei->guid, &(e))) \ haptic->supported |= (s) static BOOL CALLBACK DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv) { /* Prepare the haptic device. */ SDL_Haptic *haptic = (SDL_Haptic *) pv; /* Get supported. */ EFFECT_TEST(GUID_Spring, SDL_HAPTIC_SPRING); EFFECT_TEST(GUID_Damper, SDL_HAPTIC_DAMPER); EFFECT_TEST(GUID_Inertia, SDL_HAPTIC_INERTIA); EFFECT_TEST(GUID_Friction, SDL_HAPTIC_FRICTION); EFFECT_TEST(GUID_ConstantForce, SDL_HAPTIC_CONSTANT); EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM); EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE); EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE); EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP); EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN); EFFECT_TEST(GUID_RampForce, SDL_HAPTIC_RAMP); /* Check for more. */ return DIENUM_CONTINUE; } /* * Callback to get supported axes. */ static BOOL CALLBACK DI_DeviceObjectCallback(LPCDIDEVICEOBJECTINSTANCE dev, LPVOID pvRef) { SDL_Haptic *haptic = (SDL_Haptic *) pvRef; if ((dev->dwType & DIDFT_AXIS) && (dev->dwFlags & DIDOI_FFACTUATOR)) { haptic->hwdata->axes[haptic->naxes] = dev->dwOfs; haptic->naxes++; /* Currently using the artificial limit of 3 axes. */ if (haptic->naxes >= 3) { return DIENUM_STOP; } } return DIENUM_CONTINUE; } /* * Opens the haptic device from the file descriptor. * * Steps: * - Open temporary DirectInputDevice interface. * - Create DirectInputDevice2 interface. * - Release DirectInputDevice interface. * - Call SDL_SYS_HapticOpenFromDevice2 */ static int SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance) { HRESULT ret; int ret2; LPDIRECTINPUTDEVICE device; /* Allocate the hwdata */ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); if (haptic->hwdata == NULL) { SDL_OutOfMemory(); goto creat_err; } SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); /* Open the device */ ret = IDirectInput_CreateDevice(dinput, &instance.guidInstance, &device, NULL); if (FAILED(ret)) { DI_SetError("Creating DirectInput device", ret); goto creat_err; } /* Now get the IDirectInputDevice2 interface, instead. */ ret = IDirectInputDevice_QueryInterface(device, &IID_IDirectInputDevice2, (LPVOID *) & haptic->hwdata-> device); /* Done with the temporary one now. */ IDirectInputDevice_Release(device); if (FAILED(ret)) { DI_SetError("Querying DirectInput interface", ret); goto creat_err; } ret2 = SDL_SYS_HapticOpenFromDevice2(haptic, haptic->hwdata->device); if (ret2 < 0) { goto query_err; } return 0; query_err: IDirectInputDevice2_Release(haptic->hwdata->device); creat_err: if (haptic->hwdata != NULL) { SDL_free(haptic->hwdata); haptic->hwdata = NULL; } return -1; } /* * Opens the haptic device from the file descriptor. * * Steps: * - Set cooperative level. * - Set data format. * - Acquire exclusiveness. * - Reset actuators. * - Get supported featuers. */ static int SDL_SYS_HapticOpenFromDevice2(SDL_Haptic * haptic, LPDIRECTINPUTDEVICE2 device2) { HRESULT ret; DIPROPDWORD dipdw; /* We'll use the device2 from now on. */ haptic->hwdata->device = device2; /* Grab it exclusively to use force feedback stuff. */ ret = IDirectInputDevice2_SetCooperativeLevel(haptic->hwdata->device, SDL_HelperWindow, DISCL_EXCLUSIVE | DISCL_BACKGROUND); if (FAILED(ret)) { DI_SetError("Setting cooperative level to exclusive", ret); goto acquire_err; } /* Set data format. */ ret = IDirectInputDevice2_SetDataFormat(haptic->hwdata->device, &c_dfDIJoystick2); if (FAILED(ret)) { DI_SetError("Setting data format", ret); goto acquire_err; } /* Get number of axes. */ ret = IDirectInputDevice2_EnumObjects(haptic->hwdata->device, DI_DeviceObjectCallback, haptic, DIDFT_AXIS); if (FAILED(ret)) { DI_SetError("Getting device axes", ret); goto acquire_err; } /* Acquire the device. */ ret = IDirectInputDevice2_Acquire(haptic->hwdata->device); if (FAILED(ret)) { DI_SetError("Acquiring DirectInput device", ret); goto acquire_err; } /* Reset all actuators - just in case. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_RESET); if (FAILED(ret)) { DI_SetError("Resetting device", ret); goto acquire_err; } /* Enabling actuators. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_SETACTUATORSON); if (FAILED(ret)) { DI_SetError("Enabling actuators", ret); goto acquire_err; } /* Get supported effects. */ ret = IDirectInputDevice2_EnumEffects(haptic->hwdata->device, DI_EffectCallback, haptic, DIEFT_ALL); if (FAILED(ret)) { DI_SetError("Enumerating supported effects", ret); goto acquire_err; } if (haptic->supported == 0) { /* Error since device supports nothing. */ SDL_SetError("Haptic: Internal error on finding supported effects."); goto acquire_err; } /* Check autogain and autocenter. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = 10000; ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_FFGAIN, &dipdw.diph); if (!FAILED(ret)) { /* Gain is supported. */ haptic->supported |= SDL_HAPTIC_GAIN; } dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = DIPROPAUTOCENTER_OFF; ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_AUTOCENTER, &dipdw.diph); if (!FAILED(ret)) { /* Autocenter is supported. */ haptic->supported |= SDL_HAPTIC_AUTOCENTER; } /* Status is always supported. */ haptic->supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE; /* Check maximum effects. */ haptic->neffects = 128; /* This is not actually supported as thus under windows, there is no way to tell the number of EFFECTS that a device can hold, so we'll just use a "random" number instead and put warnings in SDL_haptic.h */ haptic->nplaying = 128; /* Even more impossible to get this then neffects. */ /* Prepare effects memory. */ haptic->effects = (struct haptic_effect *) SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); if (haptic->effects == NULL) { SDL_OutOfMemory(); goto acquire_err; } /* Clear the memory */ SDL_memset(haptic->effects, 0, sizeof(struct haptic_effect) * haptic->neffects); return 0; /* Error handling */ acquire_err: IDirectInputDevice2_Unacquire(haptic->hwdata->device); return -1; } /* * Opens a haptic device for usage. */ int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { return SDL_SYS_HapticOpenFromInstance(haptic, SDL_hapticlist[haptic->index]. instance); } /* * Opens a haptic device from first mouse it finds for usage. */ int SDL_SYS_HapticMouse(void) { int i; /* Grab the first mouse haptic device we find. */ for (i = 0; i < SDL_numhaptics; i++) { if (SDL_hapticlist[i].capabilities.dwDevType == DIDEVTYPE_MOUSE) { return i; } } return -1; } /* * Checks to see if a joystick has haptic features. */ int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { return SDL_TRUE; } return SDL_FALSE; } /* * Checks to see if the haptic device and joystick and in reality the same. */ int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { HRESULT ret; DIDEVICEINSTANCE hap_instance, joy_instance; /* Get the device instances. */ ret = IDirectInputDevice2_GetDeviceInfo(haptic->hwdata->device, &hap_instance); if (FAILED(ret)) { return 0; } ret = IDirectInputDevice2_GetDeviceInfo(joystick->hwdata->InputDevice, &joy_instance); if (FAILED(ret)) { return 0; } if (DI_GUIDIsSame(&hap_instance.guidInstance, &joy_instance.guidInstance)) return 1; return 0; } /* * Opens a SDL_Haptic from a SDL_Joystick. */ int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { int ret; /* Allocate the hwdata */ haptic->hwdata = (struct haptic_hwdata *) SDL_malloc(sizeof(*haptic->hwdata)); if (haptic->hwdata == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); /* Now open the device. */ ret = SDL_SYS_HapticOpenFromDevice2(haptic, joystick->hwdata->InputDevice); if (ret < 0) { return -1; } /* It's using the joystick device. */ haptic->hwdata->is_joystick = 1; return 0; } /* * Closes the haptic device. */ void SDL_SYS_HapticClose(SDL_Haptic * haptic) { if (haptic->hwdata) { /* Free effects. */ SDL_free(haptic->effects); haptic->effects = NULL; haptic->neffects = 0; /* Clean up */ IDirectInputDevice2_Unacquire(haptic->hwdata->device); /* Only release if isn't grabbed by a joystick. */ if (haptic->hwdata->is_joystick == 0) { IDirectInputDevice2_Release(haptic->hwdata->device); } /* Free */ SDL_free(haptic->hwdata); haptic->hwdata = NULL; } } /* * Clean up after system specific haptic stuff */ void SDL_SYS_HapticQuit(void) { IDirectInput_Release(dinput); dinput = NULL; } /* * Converts an SDL trigger button to an DIEFFECT trigger button. */ static DWORD DIGetTriggerButton(Uint16 button) { DWORD dwTriggerButton; dwTriggerButton = DIEB_NOTRIGGER; if (button != 0) { dwTriggerButton = DIJOFS_BUTTON(button - 1); } return dwTriggerButton; } /* * Sets the direction. */ static int SDL_SYS_SetDirection(DIEFFECT * effect, SDL_HapticDirection * dir, int naxes) { LONG *rglDir; /* Handle no axes a part. */ if (naxes == 0) { effect->dwFlags |= DIEFF_SPHERICAL; /* Set as default. */ effect->rglDirection = NULL; return 0; } /* Has axes. */ rglDir = SDL_malloc(sizeof(LONG) * naxes); if (rglDir == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(rglDir, 0, sizeof(LONG) * naxes); effect->rglDirection = rglDir; switch (dir->type) { case SDL_HAPTIC_POLAR: effect->dwFlags |= DIEFF_POLAR; rglDir[0] = dir->dir[0]; return 0; case SDL_HAPTIC_CARTESIAN: effect->dwFlags |= DIEFF_CARTESIAN; rglDir[0] = dir->dir[0]; if (naxes > 1) rglDir[1] = dir->dir[1]; if (naxes > 2) rglDir[2] = dir->dir[2]; return 0; case SDL_HAPTIC_SPHERICAL: effect->dwFlags |= DIEFF_SPHERICAL; rglDir[0] = dir->dir[0]; if (naxes > 1) rglDir[1] = dir->dir[1]; if (naxes > 2) rglDir[2] = dir->dir[2]; return 0; default: SDL_SetError("Haptic: Unknown direction type."); return -1; } } #define CONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF) /* * Creates the DIEFFECT from a SDL_HapticEffect. */ static int SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest, SDL_HapticEffect * src) { int i; DICONSTANTFORCE *constant; DIPERIODIC *periodic; DICONDITION *condition; /* Actually an array of conditions - one per axis. */ DIRAMPFORCE *ramp; DICUSTOMFORCE *custom; DIENVELOPE *envelope; SDL_HapticConstant *hap_constant; SDL_HapticPeriodic *hap_periodic; SDL_HapticCondition *hap_condition; SDL_HapticRamp *hap_ramp; SDL_HapticCustom *hap_custom; DWORD *axes; /* Set global stuff. */ SDL_memset(dest, 0, sizeof(DIEFFECT)); dest->dwSize = sizeof(DIEFFECT); /* Set the structure size. */ dest->dwSamplePeriod = 0; /* Not used by us. */ dest->dwGain = 10000; /* Gain is set globally, not locally. */ dest->dwFlags = DIEFF_OBJECTOFFSETS; /* Seems obligatory. */ /* Envelope. */ envelope = SDL_malloc(sizeof(DIENVELOPE)); if (envelope == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(envelope, 0, sizeof(DIENVELOPE)); dest->lpEnvelope = envelope; envelope->dwSize = sizeof(DIENVELOPE); /* Always should be this. */ /* Axes. */ dest->cAxes = haptic->naxes; if (dest->cAxes > 0) { axes = SDL_malloc(sizeof(DWORD) * dest->cAxes); if (axes == NULL) { SDL_OutOfMemory(); return -1; } axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */ if (dest->cAxes > 1) { axes[1] = haptic->hwdata->axes[1]; } if (dest->cAxes > 2) { axes[2] = haptic->hwdata->axes[2]; } dest->rgdwAxes = axes; } /* The big type handling switch, even bigger then linux's version. */ switch (src->type) { case SDL_HAPTIC_CONSTANT: hap_constant = &src->constant; constant = SDL_malloc(sizeof(DICONSTANTFORCE)); if (constant == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(constant, 0, sizeof(DICONSTANTFORCE)); /* Specifics */ constant->lMagnitude = CONVERT(hap_constant->level); dest->cbTypeSpecificParams = sizeof(DICONSTANTFORCE); dest->lpvTypeSpecificParams = constant; /* Generics */ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_constant->button); dest->dwTriggerRepeatInterval = hap_constant->interval; dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_constant->attack_length == 0) && (hap_constant->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_constant->attack_level); envelope->dwAttackTime = hap_constant->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_constant->fade_level); envelope->dwFadeTime = hap_constant->fade_length * 1000; } break; case SDL_HAPTIC_SINE: case SDL_HAPTIC_SQUARE: case SDL_HAPTIC_TRIANGLE: case SDL_HAPTIC_SAWTOOTHUP: case SDL_HAPTIC_SAWTOOTHDOWN: hap_periodic = &src->periodic; periodic = SDL_malloc(sizeof(DIPERIODIC)); if (periodic == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(periodic, 0, sizeof(DIPERIODIC)); /* Specifics */ periodic->dwMagnitude = CONVERT(hap_periodic->magnitude); periodic->lOffset = CONVERT(hap_periodic->offset); periodic->dwPhase = hap_periodic->phase; periodic->dwPeriod = hap_periodic->period * 1000; dest->cbTypeSpecificParams = sizeof(DIPERIODIC); dest->lpvTypeSpecificParams = periodic; /* Generics */ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_periodic->button); dest->dwTriggerRepeatInterval = hap_periodic->interval; dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_periodic->attack_length == 0) && (hap_periodic->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_periodic->attack_level); envelope->dwAttackTime = hap_periodic->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_periodic->fade_level); envelope->dwFadeTime = hap_periodic->fade_length * 1000; } break; case SDL_HAPTIC_SPRING: case SDL_HAPTIC_DAMPER: case SDL_HAPTIC_INERTIA: case SDL_HAPTIC_FRICTION: hap_condition = &src->condition; condition = SDL_malloc(sizeof(DICONDITION) * dest->cAxes); if (condition == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(condition, 0, sizeof(DICONDITION)); /* Specifics */ for (i = 0; i < (int) dest->cAxes; i++) { condition[i].lOffset = CONVERT(hap_condition->center[i]); condition[i].lPositiveCoefficient = CONVERT(hap_condition->right_coeff[i]); condition[i].lNegativeCoefficient = CONVERT(hap_condition->left_coeff[i]); condition[i].dwPositiveSaturation = CONVERT(hap_condition->right_sat[i]); condition[i].dwNegativeSaturation = CONVERT(hap_condition->left_sat[i]); condition[i].lDeadBand = CONVERT(hap_condition->deadband[i]); } dest->cbTypeSpecificParams = sizeof(DICONDITION) * dest->cAxes; dest->lpvTypeSpecificParams = condition; /* Generics */ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_condition->button); dest->dwTriggerRepeatInterval = hap_condition->interval; dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes) < 0) { return -1; } /* Envelope - Not actually supported by most CONDITION implementations. */ SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; break; case SDL_HAPTIC_RAMP: hap_ramp = &src->ramp; ramp = SDL_malloc(sizeof(DIRAMPFORCE)); if (ramp == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(ramp, 0, sizeof(DIRAMPFORCE)); /* Specifics */ ramp->lStart = CONVERT(hap_ramp->start); ramp->lEnd = CONVERT(hap_ramp->end); dest->cbTypeSpecificParams = sizeof(DIRAMPFORCE); dest->lpvTypeSpecificParams = ramp; /* Generics */ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_ramp->button); dest->dwTriggerRepeatInterval = hap_ramp->interval; dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_ramp->attack_level); envelope->dwAttackTime = hap_ramp->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_ramp->fade_level); envelope->dwFadeTime = hap_ramp->fade_length * 1000; } break; case SDL_HAPTIC_CUSTOM: hap_custom = &src->custom; custom = SDL_malloc(sizeof(DICUSTOMFORCE)); if (custom == NULL) { SDL_OutOfMemory(); return -1; } SDL_memset(custom, 0, sizeof(DICUSTOMFORCE)); /* Specifics */ custom->cChannels = hap_custom->channels; custom->dwSamplePeriod = hap_custom->period * 1000; custom->cSamples = hap_custom->samples; custom->rglForceData = SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels); for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */ custom->rglForceData[i] = CONVERT(hap_custom->data[i]); } dest->cbTypeSpecificParams = sizeof(DICUSTOMFORCE); dest->lpvTypeSpecificParams = custom; /* Generics */ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */ dest->dwTriggerButton = DIGetTriggerButton(hap_custom->button); dest->dwTriggerRepeatInterval = hap_custom->interval; dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */ /* Direction. */ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) < 0) { return -1; } /* Envelope */ if ((hap_custom->attack_length == 0) && (hap_custom->fade_length == 0)) { SDL_free(dest->lpEnvelope); dest->lpEnvelope = NULL; } else { envelope->dwAttackLevel = CONVERT(hap_custom->attack_level); envelope->dwAttackTime = hap_custom->attack_length * 1000; envelope->dwFadeLevel = CONVERT(hap_custom->fade_level); envelope->dwFadeTime = hap_custom->fade_length * 1000; } break; default: SDL_SetError("Haptic: Unknown effect type."); return -1; } return 0; } /* * Frees an DIEFFECT allocated by SDL_SYS_ToDIEFFECT. */ static void SDL_SYS_HapticFreeDIEFFECT(DIEFFECT * effect, int type) { DICUSTOMFORCE *custom; if (effect->lpEnvelope != NULL) { SDL_free(effect->lpEnvelope); effect->lpEnvelope = NULL; } if (effect->rgdwAxes != NULL) { SDL_free(effect->rgdwAxes); effect->rgdwAxes = NULL; } if (effect->lpvTypeSpecificParams != NULL) { if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */ custom = (DICUSTOMFORCE *) effect->lpvTypeSpecificParams; SDL_free(custom->rglForceData); custom->rglForceData = NULL; } SDL_free(effect->lpvTypeSpecificParams); effect->lpvTypeSpecificParams = NULL; } if (effect->rglDirection != NULL) { SDL_free(effect->rglDirection); effect->rglDirection = NULL; } } /* * Gets the effect type from the generic SDL haptic effect wrapper. */ static REFGUID SDL_SYS_HapticEffectType(SDL_HapticEffect * effect) { switch (effect->type) { case SDL_HAPTIC_CONSTANT: return &GUID_ConstantForce; case SDL_HAPTIC_RAMP: return &GUID_RampForce; case SDL_HAPTIC_SQUARE: return &GUID_Square; case SDL_HAPTIC_SINE: return &GUID_Sine; case SDL_HAPTIC_TRIANGLE: return &GUID_Triangle; case SDL_HAPTIC_SAWTOOTHUP: return &GUID_SawtoothUp; case SDL_HAPTIC_SAWTOOTHDOWN: return &GUID_SawtoothDown; case SDL_HAPTIC_SPRING: return &GUID_Spring; case SDL_HAPTIC_DAMPER: return &GUID_Damper; case SDL_HAPTIC_INERTIA: return &GUID_Inertia; case SDL_HAPTIC_FRICTION: return &GUID_Friction; case SDL_HAPTIC_CUSTOM: return &GUID_CustomForce; default: SDL_SetError("Haptic: Unknown effect type."); return NULL; } } /* * Creates a new haptic effect. */ int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { HRESULT ret; /* Get the type. */ REFGUID type = SDL_SYS_HapticEffectType(base); if (type == NULL) { goto err_hweffect; } /* Alloc the effect. */ effect->hweffect = (struct haptic_hweffect *) SDL_malloc(sizeof(struct haptic_hweffect)); if (effect->hweffect == NULL) { SDL_OutOfMemory(); goto err_hweffect; } /* Get the effect. */ if (SDL_SYS_ToDIEFFECT(haptic, &effect->hweffect->effect, base) < 0) { goto err_effectdone; } /* Create the actual effect. */ ret = IDirectInputDevice2_CreateEffect(haptic->hwdata->device, type, &effect->hweffect->effect, &effect->hweffect->ref, NULL); if (FAILED(ret)) { DI_SetError("Unable to create effect", ret); goto err_effectdone; } return 0; err_effectdone: SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, base->type); err_hweffect: if (effect->hweffect != NULL) { SDL_free(effect->hweffect); effect->hweffect = NULL; } return -1; } /* * Updates an effect. */ int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { HRESULT ret; DWORD flags; DIEFFECT temp; /* Get the effect. */ SDL_memset(&temp, 0, sizeof(DIEFFECT)); if (SDL_SYS_ToDIEFFECT(haptic, &temp, data) < 0) { goto err_update; } /* Set the flags. Might be worthwhile to diff temp with loaded effect and * only change those parameters. */ flags = DIEP_DIRECTION | DIEP_DURATION | DIEP_ENVELOPE | DIEP_STARTDELAY | DIEP_TRIGGERBUTTON | DIEP_TRIGGERREPEATINTERVAL | DIEP_TYPESPECIFICPARAMS; /* Create the actual effect. */ ret = IDirectInputEffect_SetParameters(effect->hweffect->ref, &temp, flags); if (FAILED(ret)) { DI_SetError("Unable to update effect", ret); goto err_update; } /* Copy it over. */ SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, data->type); SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(DIEFFECT)); return 0; err_update: SDL_SYS_HapticFreeDIEFFECT(&temp, data->type); return -1; } /* * Runs an effect. */ int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { HRESULT ret; DWORD iter; /* Check if it's infinite. */ if (iterations == SDL_HAPTIC_INFINITY) { iter = INFINITE; } else iter = iterations; /* Run the effect. */ ret = IDirectInputEffect_Start(effect->hweffect->ref, iter, 0); if (FAILED(ret)) { DI_SetError("Running the effect", ret); return -1; } return 0; } /* * Stops an effect. */ int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; ret = IDirectInputEffect_Stop(effect->hweffect->ref); if (FAILED(ret)) { DI_SetError("Unable to stop effect", ret); return -1; } return 0; } /* * Frees the effect. */ void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; ret = IDirectInputEffect_Unload(effect->hweffect->ref); if (FAILED(ret)) { DI_SetError("Removing effect from the device", ret); } SDL_SYS_HapticFreeDIEFFECT(&effect->hweffect->effect, effect->effect.type); SDL_free(effect->hweffect); effect->hweffect = NULL; } /* * Gets the status of a haptic effect. */ int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { HRESULT ret; DWORD status; ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status); if (FAILED(ret)) { DI_SetError("Getting effect status", ret); return -1; } if (status == 0) return SDL_FALSE; return SDL_TRUE; } /* * Sets the gain. */ int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { HRESULT ret; DIPROPDWORD dipdw; /* Create the weird structure thingy. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = gain * 100; /* 0 to 10,000 */ /* Try to set the autocenter. */ ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_FFGAIN, &dipdw.diph); if (FAILED(ret)) { DI_SetError("Setting gain", ret); return -1; } return 0; } /* * Sets the autocentering. */ int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { HRESULT ret; DIPROPDWORD dipdw; /* Create the weird structure thingy. */ dipdw.diph.dwSize = sizeof(DIPROPDWORD); dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); dipdw.diph.dwObj = 0; dipdw.diph.dwHow = DIPH_DEVICE; dipdw.dwData = (autocenter == 0) ? DIPROPAUTOCENTER_OFF : DIPROPAUTOCENTER_ON; /* Try to set the autocenter. */ ret = IDirectInputDevice2_SetProperty(haptic->hwdata->device, DIPROP_AUTOCENTER, &dipdw.diph); if (FAILED(ret)) { DI_SetError("Setting autocenter", ret); return -1; } return 0; } /* * Pauses the device. */ int SDL_SYS_HapticPause(SDL_Haptic * haptic) { HRESULT ret; /* Pause the device. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_PAUSE); if (FAILED(ret)) { DI_SetError("Pausing the device", ret); return -1; } return 0; } /* * Pauses the device. */ int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { HRESULT ret; /* Unpause the device. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_CONTINUE); if (FAILED(ret)) { DI_SetError("Pausing the device", ret); return -1; } return 0; } /* * Stops all the playing effects on the device. */ int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { HRESULT ret; /* Try to stop the effects. */ ret = IDirectInputDevice2_SendForceFeedbackCommand(haptic->hwdata->device, DISFFC_STOPALL); if (FAILED(ret)) { DI_SetError("Stopping the device", ret); return -1; } return 0; } #endif /* SDL_HAPTIC_DINPUT */