Mercurial > sdl-ios-xcode
view src/audio/nto/SDL_nto_audio.h @ 574:64fe373be3dc
Cth converted the MMX audio mixing routines to VC++ syntax
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 20 Jan 2003 16:01:20 +0000 |
parents | f6ffac90895c |
children | cbc0f7fabd1c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef _NTO_PCM_audio_h #define _NTO_PCM_audio_h #include "SDL_sysaudio.h" #include <sys/asoundlib.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The audio device handle */ snd_pcm_t *audio_handle; /* The audio file descriptor */ int audio_fd; /* The parent process id, to detect when application quits */ pid_t parent; /* Raw mixing buffer */ Uint8 *pcm_buf; int pcm_len; }; #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */ /* Old variable names */ #define audio_handle (this->hidden->audio_handle) #define audio_fd (this->hidden->audio_fd) #define parent (this->hidden->parent) #define pcm_buf (this->hidden->pcm_buf) #define pcm_len (this->hidden->pcm_len) #endif /* _NTO_PCM_audio_h */