Mercurial > sdl-ios-xcode
view docs/html/sdlcreateyuvoverlay.html @ 3760:64f346a83ed3 gsoc2008_manymouse
http://wilku.ravenlord.ws/doku.php?id=documentation for information how things work. Currently implemented: detecting many pointing devices and pressure detection. Still a bug. Each program has to be comipled with a flag -lXi
author | Szymon Wilczek <kazeuser@gmail.com> |
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date | Fri, 06 Jun 2008 15:23:29 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateYUVOverlay</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GL_SwapBuffers" HREF="sdlglswapbuffers.html"><LINK REL="NEXT" TITLE="SDL_LockYUVOverlay" HREF="sdllockyuvoverlay.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlglswapbuffers.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdllockyuvoverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATEYUVOVERLAY" ></A >SDL_CreateYUVOverlay</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2808" ></A ><H2 >Name</H2 >SDL_CreateYUVOverlay -- Create a YUV video overlay</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2811" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2812" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Overlay *<B CLASS="FSFUNC" >SDL_CreateYUVOverlay</B ></CODE >(int width, int height, Uint32 format, SDL_Surface *display);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2818" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CreateYUVOverlay</TT > creates a YUV overlay of the specified <TT CLASS="PARAMETER" ><I >width</I ></TT >, <TT CLASS="PARAMETER" ><I >height</I ></TT > and <TT CLASS="PARAMETER" ><I >format</I ></TT > (see <A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A > for a list of available formats), for the provided <TT CLASS="PARAMETER" ><I >display</I ></TT >. A <A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A > structure is returned.</P ><P >The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2831" ></A ><H2 >See Also</H2 ><P ><A HREF="sdloverlay.html" ><SPAN CLASS="STRUCTNAME" >SDL_Overlay</SPAN ></A >, <A HREF="sdldisplayyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_DisplayYUVOverlay</TT ></A >, <A HREF="sdlfreeyuvoverlay.html" ><TT CLASS="FUNCTION" >SDL_FreeYUVOverlay</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlglswapbuffers.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdllockyuvoverlay.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GL_SwapBuffers</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_LockYUVOverlay</TD ></TR ></TABLE ></DIV ></BODY ></HTML >