Mercurial > sdl-ios-xcode
view include/SDL_config.h.default @ 1762:64a66e1dda19
Date: Thu, 4 May 2006 08:44:10 +0200 (CEST)
From: Doodle
Subject: Re: SDL OS/2 build updated?
It seems that I made a mistake in the previous Watcom makefile, leaving
out some .c files from linking, this is now fixed, and everything builds
well now.
Doodle
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 04 May 2006 11:59:55 +0000 |
parents | 64710b9f3eeb |
children | 542c78b6fb12 6d2e1961661a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h #include "SDL_platform.h" /* Add any platform that doesn't build using the configure system */ #if defined(__AMIGA__) #include "SDL_config_amiga.h" #elif defined(__DREAMCAST__) #include "SDL_config_dreamcast.h" #elif defined(__MACOS__) #include "SDL_config_macos.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" #elif defined(__WIN32__) #include "SDL_config_win32.h" #elif defined(__OS2__) #include "SDL_config_os2.h" #else #include "SDL_config_minimal.h" #endif /* platform config */ #endif /* _SDL_config_h */