Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.c @ 3417:64a60c5d502e
Automatically initialize the video system and create a renderer to simplify use.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 28 Oct 2009 06:04:07 +0000 |
parents | 62d4992e5a92 |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_syswm.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_keyboard_c.h" #include "SDL_DirectFB_video.h" int DirectFB_CreateWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_DISPLAYDATA(_this, window); DFB_WindowData *windata = NULL; DFBWindowOptions wopts; DFBWindowDescription desc; IDirectFBFont *font; int ret, x, y; SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData)); windata = (DFB_WindowData *) window->driverdata; windata->is_managed = devdata->has_own_wm; SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL)); SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); /* Fill the window description. */ if (window->x == SDL_WINDOWPOS_CENTERED) { x = (dispdata->cw - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = 0; } else { x = window->x; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (dispdata->ch - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = 0; } else { y = window->y; } if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window); /* Create Window */ desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; desc.posx = x; desc.posy = y; desc.width = windata->size.w; desc.height = windata->size.h; desc.pixelformat = dispdata->pixelformat; desc.surface_caps = DSCAPS_PREMULTIPLIED; /* Create the window. */ SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc, &windata->window)); /* Set Options */ windata->window->GetOptions(windata->window, &wopts); if (window->flags & SDL_WINDOW_RESIZABLE) wopts |= DWOP_SCALE; else wopts |= DWOP_KEEP_SIZE; if (window->flags & SDL_WINDOW_FULLSCREEN) { wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; windata->window->SetStackingClass(windata->window, DWSC_UPPER); } windata->window->SetOptions(windata->window, wopts); /* See what we got */ SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); /* Get the window's surface. */ SDL_DFB_CHECKERR(windata->window->GetSurface(windata->window, &windata->window_surface)); /* And get a subsurface for rendering */ SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); windata->window->SetOpacity(windata->window, 0xFF); /* Create Eventbuffer */ SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window, &windata-> eventbuffer)); SDL_DFB_CHECKERR(windata->window-> EnableEvents(windata->window, DWET_ALL)); /* Create a font */ /* FIXME: once during Video_Init */ if (windata->is_managed) { DFBFontDescription fdesc; fdesc.flags = DFDESC_HEIGHT; fdesc.height = windata->theme.font_size; font = NULL; SDL_DFB_CHECK(devdata-> dfb->CreateFont(devdata->dfb, windata->theme.font, &fdesc, &font)); windata->window_surface->SetFont(windata->window_surface, font); SDL_DFB_RELEASE(font); } /* Make it the top most window. */ windata->window->RaiseToTop(windata->window); /* remember parent */ windata->sdl_id = window->id; /* Add to list ... */ windata->next = devdata->firstwin; windata->opacity = 0xFF; devdata->firstwin = windata; /* Draw Frame */ DirectFB_WM_RedrawLayout(window); return 0; error: SDL_DFB_RELEASE(windata->window); SDL_DFB_RELEASE(windata->surface); return -1; } int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { SDL_Unsupported(); return -1; } void DirectFB_SetWindowTitle(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { windata->wm_needs_redraw = 1; } else SDL_Unsupported(); } void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); SDL_Surface *surface = NULL; DFBResult ret; if (icon) { SDL_PixelFormat format; DFBSurfaceDescription dsc; Uint32 *dest; Uint32 *p; int pitch, i; /* Convert the icon to ARGB for modern window managers */ SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); surface = SDL_ConvertSurface(icon, &format, 0); if (!surface) { return; } dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_VIDEOONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &windata->icon)); SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE, (void *) &dest, &pitch)); p = surface->pixels; for (i = 0; i < surface->h; i++) memcpy((char *) dest + i * pitch, (char *) p + i * surface->pitch, 4 * surface->w); windata->icon->Unlock(windata->icon); SDL_FreeSurface(surface); } else { SDL_DFB_RELEASE(windata->icon); } return; error: if (surface) SDL_FreeSurface(surface); SDL_DFB_RELEASE(windata->icon); return; } void DirectFB_SetWindowPosition(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int x, y; if (window->y == SDL_WINDOWPOS_UNDEFINED) y = 0; else y = window->y; if (window->x == SDL_WINDOWPOS_UNDEFINED) x = 0; else x = window->x; if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window); windata->window->MoveTo(windata->window, x, y); } void DirectFB_SetWindowSize(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); int ret; if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { int cw; int ch; /* Make sure all events are disabled for this operation ! */ SDL_DFB_CHECKERR(windata->window->DisableEvents(windata->window, DWET_ALL)); SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch)); if (cw != window->w || ch != window->h) { DirectFB_WM_AdjustWindowLayout(window); SDL_DFB_CHECKERR(windata->window->Resize(windata->window, windata->size.w, windata->size.h)); } SDL_DFB_CHECKERR(windata->window->EnableEvents(windata->window, DWET_ALL)); SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); SDL_OnWindowResized(window); } return; error: windata->window->EnableEvents(windata->window, DWET_ALL); return; } void DirectFB_ShowWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->SetOpacity(windata->window, windata->opacity); } void DirectFB_HideWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->GetOpacity(windata->window, &windata->opacity); windata->window->SetOpacity(windata->window, 0); } void DirectFB_RaiseWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); windata->window->RaiseToTop(windata->window); windata->window->RequestFocus(windata->window); } void DirectFB_MaximizeWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { DirectFB_WM_MaximizeWindow(_this, window); } else SDL_Unsupported(); } void DirectFB_MinimizeWindow(_THIS, SDL_Window * window) { /* FIXME: Size to 32x32 ? */ SDL_Unsupported(); } void DirectFB_RestoreWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { DirectFB_WM_RestoreWindow(_this, window); } else SDL_Unsupported(); } void DirectFB_SetWindowGrab(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) { windata->window->GrabPointer(windata->window); windata->window->GrabKeyboard(windata->window); } else { windata->window->UngrabPointer(windata->window); windata->window->UngrabKeyboard(windata->window); } } void DirectFB_DestroyWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *p; SDL_DFB_DEBUG("Trace\n"); /* Some cleanups */ windata->window->UngrabPointer(windata->window); windata->window->UngrabKeyboard(windata->window); windata->window_surface->SetFont(windata->window_surface, NULL); SDL_DFB_RELEASE(windata->icon); SDL_DFB_RELEASE(windata->eventbuffer); SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->window_surface); SDL_DFB_RELEASE(windata->window); /* Remove from list ... */ p = devdata->firstwin; while (p && p->next != windata) p = p->next; if (p) p->next = windata->next; else devdata->firstwin = windata->next; SDL_free(windata); return; } SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info) { SDL_Unsupported(); return SDL_FALSE; } void DirectFB_AdjustWindowSurface(SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int adjust = windata->wm_needs_redraw; int cw, ch; int ret; DirectFB_WM_AdjustWindowLayout(window); SDL_DFB_CHECKERR(windata-> window_surface->GetSize(windata->window_surface, &cw, &ch)); if (cw != windata->size.w || ch != windata->size.h) { adjust = 1; } if (adjust) { #if DFB_VERSION_ATLEAST(1,2,1) SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface, windata-> window_surface, &windata->client)); #else DFBWindowOptions opts; SDL_DFB_CHECKERR(windata->window->GetOptions(windata->window, &opts)); /* recreate subsurface */ SDL_DFB_RELEASE(windata->surface); if (opts & DWOP_SCALE) SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); #endif DirectFB_WM_RedrawLayout(window); } error: return; }