view src/audio/windib/SDL_dibaudio.c @ 4223:63fd67e17705 SDL-1.2

Fixed bug #727 Lorenzo Desole 2009-04-19 07:36:10 PDT I am one of the developers of a multimedia application (My Media System MMS), which uses SDL. MMS is normally running in fullscreen mode but it switches it off before launching external applications (mplayer, xine, etc.). The problem with fullscreen is that when the latter is switched off either via SDL_WM_ToggleFullScreen() or SDL_SetVideoMode(), SDL compares the current screen sizes with the ones saved when the video system was initted, and if they don't match, it calls XF86VidModeSwitchToMode() to switch to the old modeline. This makes it impossible for external programs and for MMS itself to use RandR to change the screen size, because next time fullscreen mode is turned off, it bombs out with the following error: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 136 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) [...] Obviously this happens only if the new screen resolution is smaller than the original one and XF86VidModeSwitchToMode() can't succeed. I couldn't find any way to inform SDL that the screen resolution it uses as reference is no longer valid. This can be fixed by adding "save_mode(this)" to ./src/video/x11/SDL_x11modes.c, API X11_EnterFullScreen(_THIS), like this: int X11_EnterFullScreen(_THIS) { int okay; + save_mode(this); I can't rule out possible side effects, but I don't see any. While I admit this is a minor issue for the general users, it is a major showstopper for our program where the ability to change screen resolution and refresh rate according to the movie being played, is very important. Thanks in advance.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:14:36 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dibaudio.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif


/* Audio driver functions */
static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DIB_ThreadInit(_THIS);
static void DIB_WaitAudio(_THIS);
static Uint8 *DIB_GetAudioBuf(_THIS);
static void DIB_PlayAudio(_THIS);
static void DIB_WaitDone(_THIS);
static void DIB_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = DIB_OpenAudio;
	this->ThreadInit = DIB_ThreadInit;
	this->WaitAudio = DIB_WaitAudio;
	this->PlayAudio = DIB_PlayAudio;
	this->GetAudioBuf = DIB_GetAudioBuf;
	this->WaitDone = DIB_WaitDone;
	this->CloseAudio = DIB_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap WAVEOUT_bootstrap = {
	"waveout", "Win95/98/NT/2000 WaveOut",
	Audio_Available, Audio_CreateDevice
};


/* The Win32 callback for filling the WAVE device */
static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
						DWORD dwParam1, DWORD dwParam2)
{
	SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;

	/* Only service "buffer done playing" messages */
	if ( uMsg != WOM_DONE )
		return;

	/* Signal that we are done playing a buffer */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	ReleaseSemaphoreCE(audio_sem, 1, NULL);
#else
	ReleaseSemaphore(audio_sem, 1, NULL);
#endif
}

static void SetMMerror(char *function, MMRESULT code)
{
	size_t len;
	char errbuf[MAXERRORLENGTH];
#ifdef _WIN32_WCE
	wchar_t werrbuf[MAXERRORLENGTH];
#endif

	SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
	len = SDL_strlen(errbuf);

#ifdef _WIN32_WCE
	/* UNICODE version */
	waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len);
	WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL);
#else
	waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len));
#endif

	SDL_SetError("%s",errbuf);
}

/* Set high priority for the audio thread */
static void DIB_ThreadInit(_THIS)
{
	SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
}

void DIB_WaitAudio(_THIS)
{
	/* Wait for an audio chunk to finish */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	WaitForSemaphoreCE(audio_sem, INFINITE);
#else
	WaitForSingleObject(audio_sem, INFINITE);
#endif
}

Uint8 *DIB_GetAudioBuf(_THIS)
{
        Uint8 *retval;

	retval = (Uint8 *)(wavebuf[next_buffer].lpData);
	return retval;
}

void DIB_PlayAudio(_THIS)
{
	/* Queue it up */
	waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
	next_buffer = (next_buffer+1)%NUM_BUFFERS;
}

void DIB_WaitDone(_THIS)
{
	int i, left;

	do {
		left = NUM_BUFFERS;
		for ( i=0; i<NUM_BUFFERS; ++i ) {
			if ( wavebuf[i].dwFlags & WHDR_DONE ) {
				--left;
			}
		}
		if ( left > 0 ) {
			SDL_Delay(100);
		}
	} while ( left > 0 );
}

void DIB_CloseAudio(_THIS)
{
	int i;

	/* Close up audio */
	if ( audio_sem ) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
		CloseSynchHandle(audio_sem);
#else
		CloseHandle(audio_sem);
#endif
	}
	if ( sound ) {
		waveOutClose(sound);
	}

	/* Clean up mixing buffers */
	for ( i=0; i<NUM_BUFFERS; ++i ) {
		if ( wavebuf[i].dwUser != 0xFFFF ) {
			waveOutUnprepareHeader(sound, &wavebuf[i],
						sizeof(wavebuf[i]));
			wavebuf[i].dwUser = 0xFFFF;
		}
	}
	/* Free raw mixing buffer */
	if ( mixbuf != NULL ) {
		SDL_free(mixbuf);
		mixbuf = NULL;
	}
}

int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	MMRESULT result;
	int i;
	WAVEFORMATEX waveformat;

	/* Initialize the wavebuf structures for closing */
	sound = NULL;
	audio_sem = NULL;
	for ( i = 0; i < NUM_BUFFERS; ++i )
		wavebuf[i].dwUser = 0xFFFF;
	mixbuf = NULL;

	/* Set basic WAVE format parameters */
	SDL_memset(&waveformat, 0, sizeof(waveformat));
	waveformat.wFormatTag = WAVE_FORMAT_PCM;

	/* Determine the audio parameters from the AudioSpec */
	switch ( spec->format & 0xFF ) {
		case 8:
			/* Unsigned 8 bit audio data */
			spec->format = AUDIO_U8;
			waveformat.wBitsPerSample = 8;
			break;
		case 16:
			/* Signed 16 bit audio data */
			spec->format = AUDIO_S16;
			waveformat.wBitsPerSample = 16;
			break;
		default:
			SDL_SetError("Unsupported audio format");
			return(-1);
	}
	waveformat.nChannels = spec->channels;
	waveformat.nSamplesPerSec = spec->freq;
	waveformat.nBlockAlign =
		waveformat.nChannels * (waveformat.wBitsPerSample/8);
	waveformat.nAvgBytesPerSec = 
		waveformat.nSamplesPerSec * waveformat.nBlockAlign;

	/* Check the buffer size -- minimum of 1/4 second (word aligned) */
	if ( spec->samples < (spec->freq/4) )
		spec->samples = ((spec->freq/4)+3)&~3;

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Open the audio device */
	result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
			(DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION);
	if ( result != MMSYSERR_NOERROR ) {
		SetMMerror("waveOutOpen()", result);
		return(-1);
	}

#ifdef SOUND_DEBUG
	/* Check the sound device we retrieved */
	{
		WAVEOUTCAPS caps;

		result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
		if ( result != MMSYSERR_NOERROR ) {
			SetMMerror("waveOutGetDevCaps()", result);
			return(-1);
		}
		printf("Audio device: %s\n", caps.szPname);
	}
#endif

	/* Create the audio buffer semaphore */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
#else
	audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
#endif
	if ( audio_sem == NULL ) {
		SDL_SetError("Couldn't create semaphore");
		return(-1);
	}

	/* Create the sound buffers */
	mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size);
	if ( mixbuf == NULL ) {
		SDL_SetError("Out of memory");
		return(-1);
	}
	for ( i = 0; i < NUM_BUFFERS; ++i ) {
		SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
		wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
		wavebuf[i].dwBufferLength = spec->size;
		wavebuf[i].dwFlags = WHDR_DONE;
		result = waveOutPrepareHeader(sound, &wavebuf[i],
							sizeof(wavebuf[i]));
		if ( result != MMSYSERR_NOERROR ) {
			SetMMerror("waveOutPrepareHeader()", result);
			return(-1);
		}
	}

	/* Ready to go! */
	next_buffer = 0;
	return(0);
}