view src/audio/dma/SDL_dmaaudio.c @ 4223:63fd67e17705 SDL-1.2

Fixed bug #727 Lorenzo Desole 2009-04-19 07:36:10 PDT I am one of the developers of a multimedia application (My Media System MMS), which uses SDL. MMS is normally running in fullscreen mode but it switches it off before launching external applications (mplayer, xine, etc.). The problem with fullscreen is that when the latter is switched off either via SDL_WM_ToggleFullScreen() or SDL_SetVideoMode(), SDL compares the current screen sizes with the ones saved when the video system was initted, and if they don't match, it calls XF86VidModeSwitchToMode() to switch to the old modeline. This makes it impossible for external programs and for MMS itself to use RandR to change the screen size, because next time fullscreen mode is turned off, it bombs out with the following error: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 136 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) [...] Obviously this happens only if the new screen resolution is smaller than the original one and XF86VidModeSwitchToMode() can't succeed. I couldn't find any way to inform SDL that the screen resolution it uses as reference is no longer valid. This can be fixed by adding "save_mode(this)" to ./src/video/x11/SDL_x11modes.c, API X11_EnterFullScreen(_THIS), like this: int X11_EnterFullScreen(_THIS) { int okay; + save_mode(this); I can't rule out possible side effects, but I don't see any. While I admit this is a minor issue for the general users, it is a major showstopper for our program where the ability to change screen resolution and refresh rate according to the movie being played, is very important. Thanks in advance.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:14:36 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#include <stdio.h>
#include <string.h>	/* For strerror() */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>

#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
#include <sys/soundcard.h>
#endif

#ifndef MAP_FAILED
#define MAP_FAILED	((Uint8 *)-1)
#endif

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dmaaudio.h"

/* The tag name used by DMA audio */
#define DMA_DRIVER_NAME         "dma"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_RDWR|O_NONBLOCK)

/* Audio driver functions */
static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DMA_WaitAudio(_THIS);
static void DMA_PlayAudio(_THIS);
static Uint8 *DMA_GetAudioBuf(_THIS);
static void DMA_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int available;
	int fd;

	available = 0;

	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
	if ( fd >= 0 ) {
		int caps;
		struct audio_buf_info info;

		if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
	             (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
		     (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
			available = 1;
		}
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = DMA_OpenAudio;
	this->WaitAudio = DMA_WaitAudio;
	this->PlayAudio = DMA_PlayAudio;
	this->GetAudioBuf = DMA_GetAudioBuf;
	this->CloseAudio = DMA_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap DMA_bootstrap = {
	DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DMA_WaitAudio(_THIS)
{
	fd_set fdset;

	/* Check to see if the thread-parent process is still alive */
	{ static int cnt = 0;
		/* Note that this only works with thread implementations 
		   that use a different process id for each thread.
		*/
		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
			if ( kill(parent, 0) < 0 ) {
				this->enabled = 0;
			}
		}
	}

	/* See if we need to use timed audio synchronization */
	if ( frame_ticks ) {
		/* Use timer for general audio synchronization */
		Sint32 ticks;

		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
		if ( ticks > 0 ) {
			SDL_Delay(ticks);
		}
	} else {
		/* Use select() for audio synchronization */
		struct timeval timeout;
		FD_ZERO(&fdset);
		FD_SET(audio_fd, &fdset);
		timeout.tv_sec = 10;
		timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Waiting for audio to get ready\n");
#endif
		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
			const char *message =
#ifdef AUDIO_OSPACE_HACK
			"Audio timeout - buggy audio driver? (trying ospace)";
#else
			"Audio timeout - buggy audio driver? (disabled)";
#endif
			/* In general we should never print to the screen,
			   but in this case we have no other way of letting
			   the user know what happened.
			*/
			fprintf(stderr, "SDL: %s\n", message);
#ifdef AUDIO_OSPACE_HACK
			/* We may be able to use GET_OSPACE trick */
			frame_ticks = (float)(this->spec->samples*1000) /
			                      this->spec->freq;
			next_frame = SDL_GetTicks()+frame_ticks;
#else
			this->enabled = 0;
			/* Don't try to close - may hang */
			audio_fd = -1;
#ifdef DEBUG_AUDIO
			fprintf(stderr, "Done disabling audio\n");
#endif
#endif /* AUDIO_OSPACE_HACK */
		}
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Ready!\n");
#endif
	}
}

static void DMA_PlayAudio(_THIS)
{
	/* If timer synchronization is enabled, set the next write frame */
	if ( frame_ticks ) {
		next_frame += frame_ticks;
	}
	return;
}

static Uint8 *DMA_GetAudioBuf(_THIS)
{
	count_info info;
	int playing;
	int filling;

	/* Get number of blocks, looping if we're not using select() */
	do {
		if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
			/* Uh oh... */
			this->enabled = 0;
			return(NULL);
		}
	} while ( frame_ticks && (info.blocks < 1) );
#ifdef DEBUG_AUDIO
	if ( info.blocks > 1 ) {
		printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
	}
#endif
	playing = info.ptr / this->spec.size;
	filling = (playing + 1)%num_buffers;
	return (dma_buf + (filling * this->spec.size));
}

static void DMA_CloseAudio(_THIS)
{
	if ( dma_buf != NULL ) {
		munmap(dma_buf, dma_len);
		dma_buf = NULL;
	}
	if ( audio_fd >= 0 ) {
		close(audio_fd);
		audio_fd = -1;
	}
}

static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
							SDL_AudioSpec *spec)
{
	int frag_spec;
	int value;

	/* Close and then reopen the audio device */
	close(audio_fd);
	audio_fd = open(audiodev, O_RDWR, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return(-1);
	}

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	/* Determine the power of two of the fragment size */
	for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
	if ( (0x01<<frag_spec) != spec->size ) {
		SDL_SetError("Fragment size must be a power of two");
		return(-1);
	}

	/* Set the audio buffering parameters */
	if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
		SDL_SetError("Couldn't set audio fragment spec");
		return(-1);
	}

	/* Set the audio format */
	value = format;
	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
						(value != format) ) {
		SDL_SetError("Couldn't set audio format");
		return(-1);
	}

	/* Set mono or stereo audio */
	value = (spec->channels > 1);
	if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
						(value != stereo) ) {
		SDL_SetError("Couldn't set audio channels");
		return(-1);
	}

	/* Set the DSP frequency */
	value = spec->freq;
	if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
		SDL_SetError("Couldn't set audio frequency");
		return(-1);
	}
	spec->freq = value;

	/* We successfully re-opened the audio */
	return(0);
}

static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char audiodev[1024];
	int format;
	int stereo;
	int value;
	Uint16 test_format;
	struct audio_buf_info info;

	/* Reset the timer synchronization flag */
	frame_ticks = 0.0;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
		return(-1);
	}
	dma_buf = NULL;
	ioctl(audio_fd, SNDCTL_DSP_RESET, 0);

	/* Get a list of supported hardware formats */
	if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
		SDL_SetError("Couldn't get audio format list");
		return(-1);
	}

	/* Try for a closest match on audio format */
	format = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
#ifdef DEBUG_AUDIO
		fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
		switch ( test_format ) {
			case AUDIO_U8:
				if ( value & AFMT_U8 ) {
					format = AFMT_U8;
				}
				break;
			case AUDIO_S8:
				if ( value & AFMT_S8 ) {
					format = AFMT_S8;
				}
				break;
			case AUDIO_S16LSB:
				if ( value & AFMT_S16_LE ) {
					format = AFMT_S16_LE;
				}
				break;
			case AUDIO_S16MSB:
				if ( value & AFMT_S16_BE ) {
					format = AFMT_S16_BE;
				}
				break;
			case AUDIO_U16LSB:
				if ( value & AFMT_U16_LE ) {
					format = AFMT_U16_LE;
				}
				break;
			case AUDIO_U16MSB:
				if ( value & AFMT_U16_BE ) {
					format = AFMT_U16_BE;
				}
				break;
			default:
				format = 0;
				break;
		}
		if ( ! format ) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
		SDL_SetError("Couldn't find any hardware audio formats");
		return(-1);
	}
	spec->format = test_format;

	/* Set the audio format */
	value = format;
	if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
						(value != format) ) {
		SDL_SetError("Couldn't set audio format");
		return(-1);
	}

	/* Set mono or stereo audio (currently only two channels supported) */
	stereo = (spec->channels > 1);
	ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
	if ( stereo ) {
		spec->channels = 2;
	} else {
		spec->channels = 1;
	}

	/* Because some drivers don't allow setting the buffer size
	   after setting the format, we must re-open the audio device
	   once we know what format and channels are supported
	 */
	if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
		/* Error is set by DMA_ReopenAudio() */
		return(-1);
	}

	/* Memory map the audio buffer */
	if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
		SDL_SetError("Couldn't get OSPACE parameters");
		return(-1);
	}
	spec->size = info.fragsize;
	spec->samples = spec->size / ((spec->format & 0xFF) / 8);
	spec->samples /= spec->channels;
	num_buffers = info.fragstotal;
	dma_len = num_buffers*spec->size;
	dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
							audio_fd, 0);
	if ( dma_buf == MAP_FAILED ) {
		SDL_SetError("DMA memory map failed");
		dma_buf = NULL;
		return(-1);
	}
	SDL_memset(dma_buf, spec->silence, dma_len);

	/* Check to see if we need to use select() workaround */
	{ char *workaround;
		workaround = SDL_getenv("SDL_DSP_NOSELECT");
		if ( workaround ) {
			frame_ticks = (float)(spec->samples*1000)/spec->freq;
			next_frame = SDL_GetTicks()+frame_ticks;
		}
	}

	/* Trigger audio playback */
	value = 0;
	ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
	value = PCM_ENABLE_OUTPUT;
	if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
		SDL_SetError("Couldn't trigger audio output");
		return(-1);
	}

	/* Get the parent process id (we're the parent of the audio thread) */
	parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}