view README.NanoX @ 4223:63fd67e17705 SDL-1.2

Fixed bug #727 Lorenzo Desole 2009-04-19 07:36:10 PDT I am one of the developers of a multimedia application (My Media System MMS), which uses SDL. MMS is normally running in fullscreen mode but it switches it off before launching external applications (mplayer, xine, etc.). The problem with fullscreen is that when the latter is switched off either via SDL_WM_ToggleFullScreen() or SDL_SetVideoMode(), SDL compares the current screen sizes with the ones saved when the video system was initted, and if they don't match, it calls XF86VidModeSwitchToMode() to switch to the old modeline. This makes it impossible for external programs and for MMS itself to use RandR to change the screen size, because next time fullscreen mode is turned off, it bombs out with the following error: X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 136 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) [...] Obviously this happens only if the new screen resolution is smaller than the original one and XF86VidModeSwitchToMode() can't succeed. I couldn't find any way to inform SDL that the screen resolution it uses as reference is no longer valid. This can be fixed by adding "save_mode(this)" to ./src/video/x11/SDL_x11modes.c, API X11_EnterFullScreen(_THIS), like this: int X11_EnterFullScreen(_THIS) { int okay; + save_mode(this); I can't rule out possible side effects, but I don't see any. While I admit this is a minor issue for the general users, it is a major showstopper for our program where the ability to change screen resolution and refresh rate according to the movie being played, is very important. Thanks in advance.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:14:36 +0000
parents 26dafefeebb2
children
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  =================================================================
  Patch version 0.9 of SDL(Simple DirectMedia Layer) for Nano-X API
  =================================================================
  
  Authors: Hsieh-Fu Tsai, clare@setabox.com
           Greg Haerr, greg@censoft.com

  This patch is against SDL version 1.2.4.
  It enhances previous patch 0.8 by providing direct framebuffer
  access as well as dynamic hardware pixel type support, not
  requiring a compile-time option setting for different framebuffer
  modes.
  Tested against Microwindows version 0.89pre9.

  Older Microwindows versions
  ===========================
  If running on a version older than Microwindows 0.89pre9,
  the following items might need to be patched in Microwindows.

  1. Patch src/nanox/client.c::GrClose()
  It fixes the client side GrClose(). In the original version, 
  GrOpen() can only be called once. When the GrOpen() is called at 
  the second time, the program will terminate. In order to prevent
  this situation, we need to insert "nxSocket = -1" after 
  "close(nxSocket)" in GrClose(). If you do not have this problem,
  you may skip this step. 

  2. Patch src/nanox/clientfb.c to return absolute x,y coordinates
  when using GrGetWindowFBInfo().  Copy the version 0.89pre9
  of src/nanox/clientfb.c to your system, or configure
  using --disable-nanox-direct-fb.

  =============
  Quick Install 
  =============

  1. ./configure --disable-video-x11 --disable-video-fbcon \ 
       --enable-video-nanox \ 
       --with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal] 
  2. make clean 
  3. make 
  4. make install (as root) 

  ============
  Nitty-gritty 
  ============

  --enable-nanox-direct-fb       Use direct framebuffer access
  --enable-nanox-debug           Show debug messages 
  --enable-nanox-share-memory    Use shared-memory to speed up 

  When running multi-threaded applications using SDL, such
  as SMPEG, set THREADSAFE=Y in Microwindows' config file,
  to enable GrXXX() system call critical section support.

  =============================================
  Some programs can be used to test this patch. 
  =============================================

  1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game) 
  2. http://www.libsdl.org/projects/newvox/
  3. http://www.libsdl.org/projects/xflame/
  4. http://www.libsdl.org/projects/optimum/ 
  5. http://www.gnugeneration.com/software/loop/ 
  6: http://www.lokigames.com/development/smpeg.php3 (SMPEG version 0.4.4)

  =========
  Todo List 
  =========

  1. Create hardware surface
  2. Create YUVOverlay on hardware
  3. Use OpenGL
  4. Gamma correction
  5. Hide/Change mouse pointer
  6. Better window movement control with direct fb access
  7. Palette handling in 8bpp could be improved

  =====================
  Supporting Institutes
  =====================
  
  Many thanks to go to Setabox Co., Ltd. and CML (Communication and
  Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the 
  Department of Computer Science and Information Engineering of 
  National Taiwan University for supporting this porting project.
  
  Century Embedded Technologies (http://embedded.censoft.com)
  for this patch.

  ===================
  Contact Information
  ===================

  Welcome to give me any suggestion and to report bugs.
  My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw
                      or greg@censoft.com