view docs/man3/SDL_SaveBMP.3 @ 106:63ec24e0575f

Merged DGA video surface handling improvements, unified locking code. Fixed matrox blit bug where src Y less than dst Y Fixed hardware surface init when no resolution change
author Sam Lantinga <slouken@lokigames.com>
date Fri, 13 Jul 2001 10:19:51 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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.TH "SDL_SaveBMP" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SaveBMP\- Save an SDL_Surface as a Windows BMP file\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SaveBMP\fP\fR(\fBSDL_Surface *surface, const char *file\fR);
.SH "DESCRIPTION"
.PP
Saves the \fBSDL_Surface\fR \fBsurface\fR as a Windows BMP file named \fBfile\fR\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR if successful or \fB-1\fR if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LoadBMP\fP\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42