view docs/man3/SDL_GetThreadID.3 @ 106:63ec24e0575f

Merged DGA video surface handling improvements, unified locking code. Fixed matrox blit bug where src Y less than dst Y Fixed hardware surface init when no resolution change
author Sam Lantinga <slouken@lokigames.com>
date Fri, 13 Jul 2001 10:19:51 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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.TH "SDL_GetThreadID" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetThreadID\- Get the SDL thread ID of a SDL_Thread
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBUint32 \fBSDL_GetThreadID\fP\fR(\fBSDL_Thread *thread\fR);
.SH "DESCRIPTION"
.PP
Returns the ID of a \fBSDL_Thread\fR created by \fISDL_CreateThread\fR\&.
.SH "SEE ALSO"
.PP
\fISDL_CreateThread\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41