view docs/html/sdlpauseaudio.html @ 106:63ec24e0575f

Merged DGA video surface handling improvements, unified locking code. Fixed matrox blit bug where src Y less than dst Y Fixed hardware surface init when no resolution change
author Sam Lantinga <slouken@lokigames.com>
date Fri, 13 Jul 2001 10:19:51 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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><H1
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>SDL_PauseAudio</A
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><A
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><TT
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>SDL_GetAudioStatus</TT
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>,
<A
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>SDL_OpenAudio</TT
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