Mercurial > sdl-ios-xcode
view README.CVS @ 106:63ec24e0575f
Merged DGA video surface handling improvements, unified locking code.
Fixed matrox blit bug where src Y less than dst Y
Fixed hardware surface init when no resolution change
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 13 Jul 2001 10:19:51 +0000 |
parents | 74212992fb08 |
children | 37e3ca9254c7 |
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The latest development version of SDL is available via CVS: cvs -d :pserver:guest@cvs.lokigames.com:/cvs login # use the password "guest" cvs -d :pserver:guest@cvs.lokigames.com:/cvs checkout SDL When you check a fresh copy of SDL out of CVS, you need to generate the files used by make by running the "autogen.sh" script, which will run aclocal, automake, autoconf and then run configure. There is a web interface to cvs at http://cvs.lokigames.com/