Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3events.c @ 4293:63b54ddd38ea SDL-1.2
Fixed bug #627
Increased accuracy of alpha blend calculation
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 07:48:15 +0000 |
parents | 3b8ac3d311a2 |
children |
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/* * SDL - Simple DirectMedia Layer * CELL BE Support for PS3 Framebuffer * Copyright (C) 2008, 2009 International Business Machines Corporation * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA * * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> * SPE code based on research by: * Rene Becker * Thimo Emmerich */ #include "SDL_config.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_ps3video.h" #include "SDL_ps3events_c.h" void PS3_PumpEvents(_THIS) { return; } void PS3_InitOSKeymap(_THIS) { return; }