view test/testnativew32.c @ 4573:6399178be313

Completed work on X11_CreateTexture. Added lots of safety features. These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 28 May 2010 20:40:09 +0530
parents 6f3308d4b6cd
children e8916fe9cfc8
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#include "testnative.h"

#ifdef TEST_NATIVE_WIN32

static void *CreateWindowWin32(int w, int h);
static void DestroyWindowWin32(void *window);

NativeWindowFactory Win32WindowFactory = {
    "win32",
    CreateWindowWin32,
    DestroyWindowWin32
};

LRESULT CALLBACK
WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    switch (msg) {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hwnd, msg, wParam, lParam);
    }
    return 0;
}

static void *
CreateWindowWin32(int w, int h)
{
    HWND hwnd;
    WNDCLASS wc;

    wc.style = 0;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = GetModuleHandle(NULL);
    wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "SDL Test";

    if (!RegisterClass(&wc)) {
        MessageBox(NULL, "Window Registration Failed!", "Error!",
                   MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    hwnd =
        CreateWindow("SDL Test", "", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
                     CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL),
                     NULL);
    if (hwnd == NULL) {
        MessageBox(NULL, "Window Creation Failed!", "Error!",
                   MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    ShowWindow(hwnd, SW_SHOW);

    return hwnd;
}

static void
DestroyWindowWin32(void *window)
{
    DestroyWindow((HWND) window);
}

#endif