view test/testdyngles.c @ 4573:6399178be313

Completed work on X11_CreateTexture. Added lots of safety features. These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 28 May 2010 20:40:09 +0530
parents f4bc25567731
children 1435f8a6425c
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/*
 * Small SDL example to demonstrate dynamically loading 
 * OpenGL lib and functions
 *
 * (FYI it was supposed to look like snow in the wind or something...)
 *
 * Compile with :
 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
 *
 * You can specify a different OpenGL lib on the command line, i.e. :
 * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
 * or
 * ./testdyngl  /usr/lib/libGL.so.1.0.4496
 *
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

#ifdef __IPHONEOS__
#define HAVE_OPENGLES
#endif

#ifdef HAVE_OPENGLES

#include "SDL_opengles.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

void *
get_funcaddr(const char *p)
{
    void *f = SDL_GL_GetProcAddress(p);
    if (f) {
        return f;
    } else {
        printf("Unable to get function pointer for %s\n", p);
        quit(1);
    }
    return NULL;
}

typedef struct
{
    void (APIENTRY * glEnableClientState) (GLenum array);
    void (APIENTRY * glDisableClientState) (GLenum array);
    void (APIENTRY * glVertexPointer) (GLint size, GLenum type,
                                       GLsizei stride,
                                       const GLvoid * pointer);
    void (APIENTRY * glDrawArrays) (GLenum mode, GLint first, GLsizei count);


    void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glClear) (GLbitfield);
    void (APIENTRY * glDisable) (GLenum);
    void (APIENTRY * glEnable) (GLenum);
    void (APIENTRY * glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glPointSize) (GLfloat);
    void (APIENTRY * glHint) (GLenum, GLenum);
    void (APIENTRY * glBlendFunc) (GLenum, GLenum);
    void (APIENTRY * glMatrixMode) (GLenum);
    void (APIENTRY * glLoadIdentity) ();
    void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat,
                                GLfloat, GLfloat);
    void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
    void (APIENTRY * glFogf) (GLenum, GLfloat);
}
glfuncs;

void
init_glfuncs(glfuncs * f)
{
    f->glEnableClientState = get_funcaddr("glEnableClientState");
    f->glDisableClientState = get_funcaddr("glDisableClientState");
    f->glVertexPointer = get_funcaddr("glVertexPointer");
    f->glDrawArrays = get_funcaddr("glDrawArrays");
    f->glClearColor = get_funcaddr("glClearColor");
    f->glClear = get_funcaddr("glClear");
    f->glDisable = get_funcaddr("glDisable");
    f->glEnable = get_funcaddr("glEnable");
    f->glColor4f = get_funcaddr("glColor4f");
    f->glPointSize = get_funcaddr("glPointSize");
    f->glHint = get_funcaddr("glHint");
    f->glBlendFunc = get_funcaddr("glBlendFunc");
    f->glMatrixMode = get_funcaddr("glMatrixMode");
    f->glLoadIdentity = get_funcaddr("glLoadIdentity");
    f->glOrthof = get_funcaddr("glOrthof");
    f->glRotatef = get_funcaddr("glRotatef");
    f->glViewport = get_funcaddr("glViewport");
    f->glFogf = get_funcaddr("glFogf");
}

#define NB_PIXELS 1000

int
main(int argc, char *argv[])
{
    glfuncs f;
    int i;
    SDL_Event event;
    int done = 0;
    GLfloat pixels[NB_PIXELS * 3];
    const char *gl_library = NULL;      /* Use the default GL library */

    int video_w, video_h;

    /* you may want to change these according to the platform */
    video_w = 320;
    video_h = 480;
#ifdef __QNXNTO__
    video_w = 480;
    video_h = 640;
#endif /* __QNXNTO__ */

    if (argv[1]) {
        gl_library = argv[1];
    }

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("Unable to init SDL : %s\n", SDL_GetError());
        return (1);
    }

    if (SDL_GL_LoadLibrary(gl_library) < 0) {
        printf("Unable to dynamically open GL ES lib : %s\n", SDL_GetError());
        quit(1);
    }

    if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) {
        printf("Unable to open video mode : %s\n", SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL Dynamic OpenGL ES Loading Test", "testdyngles");

    init_glfuncs(&f);

    for (i = 0; i < NB_PIXELS; i++) {
        pixels[3 * i] = rand() % 250 - 125;
        pixels[3 * i + 1] = rand() % 250 - 125;
        pixels[3 * i + 2] = rand() % 250 - 125;
    }

#ifdef __QNXNTO__
    f.glViewport(0, 0, video_h, video_w);
#else
    f.glViewport(0, 0, video_w, video_h);
#endif /* __QNXNTO__ */

    f.glMatrixMode(GL_PROJECTION);
    f.glLoadIdentity();
    f.glOrthof(-100, 100, -100, 100, -500, 500);

    f.glMatrixMode(GL_MODELVIEW);
    f.glLoadIdentity();

    f.glEnable(GL_DEPTH_TEST);
    f.glDisable(GL_TEXTURE_2D);
    f.glEnable(GL_BLEND);
    f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    f.glEnable(GL_POINT_SMOOTH);
    f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
    f.glPointSize(1.0f);
    f.glEnable(GL_FOG);
    f.glFogf(GL_FOG_START, -500);
    f.glFogf(GL_FOG_END, 500);
    f.glFogf(GL_FOG_DENSITY, 0.005);

    f.glVertexPointer(3, GL_FLOAT, 0, pixels);
    f.glEnableClientState(GL_VERTEX_ARRAY);

    do {
        f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        f.glRotatef(2.0, 1.0, 1.0, 1.0);
        f.glRotatef(1.0, 0.0, 1.0, 1.0);

        f.glColor4f(1.0, 1.0, 1.0, 1.0);

        f.glDrawArrays(GL_POINTS, 0, NB_PIXELS);

        SDL_GL_SwapBuffers();

        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT)
                done = 1;
            if (event.type == SDL_KEYDOWN)
                done = 1;
        }

        SDL_Delay(20);
    }
    while (!done);

    f.glDisableClientState(GL_VERTEX_ARRAY);

    SDL_Quit();
    return 0;
}

#else /* HAVE_OPENGLES */

int
main(int argc, char *argv[])
{
    printf("No OpenGL ES support on this system\n");
    return 1;
}

#endif /* HAVE_OPENGLES */