Mercurial > sdl-ios-xcode
view test/automated/common/common.c @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:40:09 +0530 |
parents | 5f038ec1a1af |
children |
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/** * Automated SDL_Surface test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "../SDL_at.h" #include "common.h" /** * @brief Compares a surface and a surface image for equality. */ int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img, int allowable_error ) { int ret; int i,j; int bpp; Uint8 *p, *pd; /* Make sure size is the same. */ if ((sur->w != img->width) || (sur->h != img->height)) return -1; SDL_LockSurface( sur ); ret = 0; bpp = sur->format->BytesPerPixel; /* Compare image - should be same format. */ for (j=0; j<sur->h; j++) { for (i=0; i<sur->w; i++) { p = (Uint8 *)sur->pixels + j * sur->pitch + i * bpp; pd = (Uint8 *)img->pixel_data + (j*img->width + i) * img->bytes_per_pixel; switch (bpp) { case 1: case 2: case 3: ret += 1; /*printf("%d BPP not supported yet.\n",bpp);*/ break; case 4: { int dist = 0; Uint8 R, G, B, A; SDL_GetRGBA(*(Uint32*)p, sur->format, &R, &G, &B, &A); if (img->bytes_per_pixel == 3) { dist += (R-pd[0])*(R-pd[0]); dist += (G-pd[1])*(G-pd[1]); dist += (B-pd[2])*(B-pd[2]); } else { dist += (R-pd[0])*(R-pd[0]); dist += (G-pd[1])*(G-pd[1]); dist += (B-pd[2])*(B-pd[2]); dist += (A-pd[3])*(A-pd[3]); } /* Allow some difference in blending accuracy */ if (dist > allowable_error) { /*printf("pixel %d,%d varies by %d\n", i, j, dist);*/ ++ret; } } break; } } } SDL_UnlockSurface( sur ); if (ret) { SDL_SaveBMP(sur, "fail.bmp"); SDL_LockSurface( sur ); bpp = sur->format->BytesPerPixel; if (bpp == 4) { for (j=0; j<sur->h; j++) { for (i=0; i<sur->w; i++) { Uint8 R, G, B, A; p = (Uint8 *)sur->pixels + j * sur->pitch + i * bpp; pd = (Uint8 *)img->pixel_data + (j*img->width + i) * img->bytes_per_pixel; R = pd[0]; G = pd[1]; B = pd[2]; if (img->bytes_per_pixel == 4) { A = pd[3]; } else { A = 0; } *(Uint32*)p = (A << 24) | (R << 16) | (G << 8) | B; } } } SDL_UnlockSurface( sur ); SDL_SaveBMP(sur, "good.bmp"); } return ret; }