Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_opengl.h @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:40:09 +0530 |
parents | f7b03b6838cb |
children | b196d2758026 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_directfb_opengl_h #define _SDL_directfb_opengl_h #if SDL_DIRECTFB_OPENGL #include "SDL_opengl.h" typedef struct _DirectFB_GLContext DirectFB_GLContext; struct _DirectFB_GLContext { IDirectFBGL *context; DirectFB_GLContext *next; }; /* OpenGL functions */ extern int DirectFB_GL_Initialize(_THIS); extern void DirectFB_GL_Shutdown(_THIS); extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); extern int DirectFB_GL_GetSwapInterval(_THIS); extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); #endif /* SDL_DIRECTFB_OPENGL */ #endif /* _SDL_directfb_opengl_h */ /* vi: set ts=4 sw=4 expandtab: */