Mercurial > sdl-ios-xcode
view src/thread/win32/win_ce_semaphore.h @ 4573:6399178be313
Completed work on X11_CreateTexture. Added lots of safety features.
These include support for drawing a texture using the core protocol
while other textures are drawn using Xrender if Xrender does not support
the color format of the said texture or any other fault with Xrender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:40:09 +0530 |
parents | c121d94672cb |
children |
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/* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ typedef struct _SYNCH_HANDLE_STRUCTURE { HANDLE hEvent; HANDLE hMutex; HANDLE hSemph; LONG MaxCount; volatile LONG CurCount; LPCTSTR lpName; } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) /* Error codes - all must have bit 29 set */ #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ extern SYNCHHANDLE CreateSemaphoreCE(LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); extern BOOL ReleaseSemaphoreCE(SYNCHHANDLE, LONG, LPLONG); extern DWORD WaitForSemaphoreCE(SYNCHHANDLE, DWORD); extern BOOL CloseSynchHandle(SYNCHHANDLE); /* vi: set ts=4 sw=4 expandtab: */