view src/thread/nds/SDL_sysmutex.c @ 4573:6399178be313

Completed work on X11_CreateTexture. Added lots of safety features. These include support for drawing a texture using the core protocol while other textures are drawn using Xrender if Xrender does not support the color format of the said texture or any other fault with Xrender.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 28 May 2010 20:40:09 +0530
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
    "@(#) $Id: SDL_sysmutex.c,v 1.2 2001/04/26 16:50:18 hercules Exp $";
#endif

/* An implementation of mutexes using semaphores */

#include <stdio.h>
#include <stdlib.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"


struct SDL_mutex
{
    int recursive;
    SDL_threadID owner;
    SDL_sem *sem;
};

/* Create a mutex */
SDL_mutex *
SDL_CreateMutex(void)
{
    SDL_mutex *mutex;

    /* Allocate mutex memory */
    mutex = (SDL_mutex *) malloc(sizeof(*mutex));
    if (mutex) {
        /* Create the mutex semaphore, with initial value 1 */
        mutex->sem = SDL_CreateSemaphore(1);
        mutex->recursive = 0;
        mutex->owner = 0;
        if (!mutex->sem) {
            free(mutex);
            mutex = NULL;
        }
    } else {
        SDL_OutOfMemory();
    }
    return mutex;
}

/* Free the mutex */
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
    if (mutex) {
        if (mutex->sem) {
            SDL_DestroySemaphore(mutex->sem);
        }
        free(mutex);
    }
}

/* Lock the semaphore */
int
SDL_mutexP(SDL_mutex * mutex)
{
#ifdef DISABLE_THREADS
    return 0;
#else
    SDL_threadID this_thread;

    if (mutex == NULL) {
        SDL_SetError("Passed a NULL mutex");
        return -1;
    }

    this_thread = SDL_ThreadID();
    if (mutex->owner == this_thread) {
        ++mutex->recursive;
    } else {
        /* The order of operations is important.
           We set the locking thread id after we obtain the lock
           so unlocks from other threads will fail.
         */
        SDL_SemWait(mutex->sem);
        mutex->owner = this_thread;
        mutex->recursive = 0;
    }

    return 0;
#endif /* DISABLE_THREADS */
}

/* Unlock the mutex */
int
SDL_mutexV(SDL_mutex * mutex)
{
#ifdef DISABLE_THREADS
    return 0;
#else
    if (mutex == NULL) {
        SDL_SetError("Passed a NULL mutex");
        return -1;
    }

    /* If we don't own the mutex, we can't unlock it */
    if (SDL_ThreadID() != mutex->owner) {
        SDL_SetError("mutex not owned by this thread");
        return -1;
    }

    if (mutex->recursive) {
        --mutex->recursive;
    } else {
        /* The order of operations is important.
           First reset the owner so another thread doesn't lock
           the mutex and set the ownership before we reset it,
           then release the lock semaphore.
         */
        mutex->owner = 0;
        SDL_SemPost(mutex->sem);
    }
    return 0;
#endif /* DISABLE_THREADS */
}